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4/10/2019 10:16:26 PM
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Considering their original design philosophy for D2 has being able to use or wear w/e gear you want to use without hassle, it almost feels like they are trying as hard as possible to do the exact opposite of what the game design philosphy was back then. Even in the face of player feedback. Which is nonsense since D2 in year 1, while it had it's problems, still had some good aspects.
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  • This is one of the reasons I feel opening up the gear investment paths significantly so you can invest in multiple sets for different looks or activities across multiple characters. Extend the grind too much and too much time and effort goes into a single character, for the vast majority of the player base. Folks who can play more will always get to max level, max Light, earn a pinnacle weapon, complete a quest, etc. faster. No amount of artificial grind will stop that. However, the teams at Bungie seem to be trying to slow these players down at all cost. This, unfortunately, is not impacting those players; it's affecting the average players. Until they change how they view things; they'll keep, unintentionally, harming the wrong group of players in a doomed effort to slow down a very small group of players that can put in 8 or more hours a day.

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