Hey all,
A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change.
[quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer.
• There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components
• There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty.
• Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote]
The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
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Edited by Luna_Lux: 4/10/2019 9:43:19 PMI can't possibly begin to imagine why the sandbox devs responsible for the economy are being so stubborn about this. Especially since we already went through this with you guys when the game first came out. You were pretty freaking stubborn then until the bad press and the dropping player numbers. Then you were all too keen to actually pay attention to player feedback. Now we are just back to business as usual, "we know better" attitude. We are literally telling you we don't enjoy this aspect of the game and you are essentially telling us "no, you just don't get it!" What? They already admitted that they heard the feedback that enhancement cores in infusion was a negative experience, so instead of removing them from infusion they double down. Now they are wasting dev bandwidth trying to solve the dilemma between alleviating the negative experience of enhacement cores in infusion while also not breaking the economy from the masterworking perspective. Which is clearly evident by removing per-character pinnacle weapon aquisition and with this initial concept where all the bounties only offer 1 core. Why? They can just solve the problem by removing the cores from infusion. All for chasing some pipe dream of "impact" in a system that honestly was more valuable as a mehanism for people being able to not only look the way they want but to choose a loadout that matches their playstyle. Why is an RPG looter shooter trying to restrict my choice in playstyle? Impact does not always equal fun. Something can be impactful and not be fun. The idea that the team recieves the feedback including a poll where 68% of participants said to remove them from infusion and simply just refuse to do so is baffling. Just falling into the sunk cost fallacy instead of just cutting their loses and removing them infusion. Putting aside the mod components, who is this for? The people that already play the game for a huge amount of time per week seem to be fine with cores, at least from what I see in their condescending replies. So you throw in these bounties which at best require no more added time or worst require even more play time. Which in no way helps or impacts the main grouo of players who have a problem with the cores in infusion in the first place. It really feels like this is so poorly thought out. Also I am tired of being told that things could change as it is still in development. People have been giving feedback for 9 months saying they don't like cores in infusion, if you were even going to entertain the idea you would have said so already. You can't just slap a scarce resource on a game mechanic and say it adds impact! That is some of the most shallow and silly game design I have ever seen.