JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by a_dmg04: 4/10/2019 8:28:14 PM
1705

Continued Enhancement Core and Mod Component Discussion

Hey all, A few weeks back, we talked about Enhancement Cores coming from Gunsmith bounties in the [url=https://www.bungie.net/en/News/Article/47706]TWAB[/url]. I wanted to give a quick update on this, as it also involves Mod Components, which have been a topic of discussion as well. Please note- this is all still in development for Season of Opulence, and could change. [quote]• Originally announced in the TWAB, these bounties would cost Gunsmith materials. This has been changed to Glimmer. • There will be multiple daily bounties to complete, each rewarding one enhancement core and two mod components • There will be two weekly bounties to complete. These will each grant one enhancement core, one mod (Weapon or Armor), and other materials or reputation/rank points depending on the objective of the bounty. • Note: When I say rank points, think Valor or Infamy, **not** Glory.[/quote] The team is continuing to evaluate feedback over mod components, enhancement cores, and rewards all up. Thank you for the continued feedback. We'll give you updates as we have them.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I'm not sure players want just an enhancement core here and a couple of mod components there. I would definitely suggest possibility 5 per sub-rank on Valor and keeping the 10 hitting Legend is good. I would recommend doing this for Gambit and also reward up to 10 enhancement cores or mpd components on completing a powerful drop on the nightfall strikes (similar to D1) the same way Three of Coins would drop sometimes when completing the activity. Doing small repetitive bounties for materials isn't exactly enjoyable, so I think it would be more rewarding for earning materials from grinding out ranks and powerful gear drops. Powerful gear drops should be a smaller amount on the smaller activities, (heroic story missions, daily challenges, ect) and should be a few more for running the harder powerful activities, (Nightfall 100k, completing a raid, ranking up in the crucible or Gambit). I guess my point would be, make ranking up and grinding harder activities more rewarding by giving us different amounts of enhancement cores or mod components for doing the longer grinds. The grinding takes up a lot of time spent as it is already. Players want to keep grinding and not be side tracked by a lost sector bounty or a public event bounty rewarding literally a few materials. It's honestly takes the fun away from the real grind. (Crucible, strikes, Gambit, The Reckoning, Raids)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon