So what if there were consumables you could earn after completing an activity and if you played the activity again you could use said consumable to increase a drop rate. Maybe it increases chances by 5-10 percent depending on rarity and by completing the activity enough you could raise your chances of getting a certain weapon. Just an idea. Also just to clarify the effect would only last till the end of the activity.
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Yeah, so every rare/good thing in the game can be free handouts. Great idea!