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Destiny 2

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4/4/2019 3:36:22 AM
3

Rng helper idea

So what if there were consumables you could earn after completing an activity and if you played the activity again you could use said consumable to increase a drop rate. Maybe it increases chances by 5-10 percent depending on rarity and by completing the activity enough you could raise your chances of getting a certain weapon. Just an idea. Also just to clarify the effect would only last till the end of the activity.
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#destiny2 #Fixes

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  • Yeah, so every rare/good thing in the game can be free handouts. Great idea!

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    • Edited by Wizrvizr13: 4/4/2019 5:01:31 AM
      Woah it’s like that’s been done before... *Three of Coins Destiny 1 flashbacks*

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      • No. Just no. Besides, without Buggie ever explaining the RNG algorithms and giving out the exact chances, that would simply be no improvement (or everyone would just assuming it to be 0.04%). But they will never publicly explain their algorithms, it would be just too depressing and reveal their underhanded tricks. Simply having some/better drop protection would go a long way. And possibly to have more attempts than only one per week (or three weeks in DC for the ship) per character. (I know it technically can drop from each encounter, so technically it is similar chance to the DC shell.) Also a combined skeleton key and strike scoring could liven up strike playlist. Etc. etc. lots of possibilities if they could come up with meaningful pursuits.

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