TWAB Continues to Prove Bungie's Abstinence About Enhancement Cores
Despite overwhelming pushes to get a better change to the Enhancement Core Economy, Bungie continues to dig their heels in about this dilemma. "We want infusion to feel meaningful" -Last TWAB.
Infusion is already meaningful. The whole concept of bringing forward your favorite piece of armor is the meaningful part behind it. Plus is costs a handful of materials already! 10 Legendary Shards, 25 Planetary Materials, and 5,000 Glimmer.
Personally, I've never seen a masterworked piece of armor in my inventory that I made with Enhancement Cores due to the fact that I'm constantly using them to infuse across three characters. Waiting till about 10+ Light Level difference between my current set and my new piece.
It's gotten to the point that even Datto has changed his mind about Enhancement Cores. It's due in part that not everyone can play Destiny 2 like a full-time job. Most play it as a hobby, it's fun, and because of friends. But this continuous ignorance to change the system for several weeks is absurd.
Do you want an easy fix? Honestly? Keep the bounties the same and the way you receive cores currently, including drop rates. And revert the system back to Masterwork Cores that are strictly to Masterwork armor pieces. Then give an addition to resell Masterwork Cores back to Spider for other forms of currency [b]WITHOUT[/b] removing his current stock. What's a black market without any resale value anyways? 1 Masterwork core can be exchanged for 10 legendary shards, 25 planetary materials, or 15,000 Glimmer. Seems fair.
What Bungie has "proposed" recently isn't a fix to the economy unless it's going to be dropping more than one core. Which, as we know already, it won't. As they've expressed that it'll reward one Enhancement Core per completion.
I'm sorry Bungie. I love your company, communities, and games...but you're wearing me, and I'm sure a large portion of the player base, thin. I keep trying to find reasons to justify why Bungie would make these kinds of decisions, and that's bad.
Remember, with RNG, numbers don't always favor everyone.
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