Not talking about master working. I personally believe that is where cores should be used, they should be a "grind" and while there should be a steady way to get them, they should be scarce. So we aren't going to discuss that here.
I am curious as to why some people think they make sense as part of the general infusion process. Because IMO, based on Bungie's stated intentions, they simply do not work as intended within the system.
The reason being, infusion, in and of itself is not "impactful", this mechanism has always been secondary to farming for drops. Always, regardless of the state of the game. Hunting for that specific roll, or piece of a collection has historically had the most impact on my, and a lot of other people's play time.
Do you log in with the hopes of farming up X amount of materials, or do you log in looking to get something new? Do you get excited about your 100th pair of Scatterhorn gauntlets, or do you think, "man, I loved pimpin' out my gear to my own tastes", setting up looks and loadouts for each subclass.
The people who say cores aren't the issue, don't realize that EVERYONE used to be able to do this, at will, based on what they wanted to use, when they wanted to use it. It was a CHOICE, not a chore.
So I ask again, why do you think this aspect of the game, that honestly has nothing to do with progression, needs to be a chore?
Cheers!
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[quote]Not talking about master working. I personally believe that is where cores should be used, they should be a "grind" and while there should be a steady way to get them, they should be scarce. So we aren't going to discuss that here. I am curious as to why some people think they make sense as part of the general infusion process. Because IMO, based on Bungie's stated intentions, they simply do not work as intended within the system. The reason being, infusion, in and of itself is not "impactful", this mechanism has always been secondary to farming for drops. Always, regardless of the state of the game. Hunting for that specific roll, or piece of a collection has historically had the most impact on my, and a lot of other people's play time. Do you log in with the hopes of farming up X amount of materials, or do you log in looking to get something new? Do you get excited about your 100th pair of Scatterhorn gauntlets, or do you think, "man, I loved pimpin' out my gear to my own tastes", setting up looks and loadouts for each subclass. The people who say cores aren't the issue, don't realize that EVERYONE used to be able to do this, at will, based on what they wanted to use, when they wanted to use it. It was a CHOICE, not a chore. So I ask again, why do you think this aspect of the game, that honestly has nothing to do with progression, needs to be a chore? Cheers![/quote] Only argument people who [i]want[/i] this can cling to, is that [i]"yOu dOn'T hAvE tO hAvE mAx lIgHt tO pLaY mOsT oF tHe aCtIvItIeS"[/i]. That isn't a valid argument [i]or[/i] reason as to [i]why[/i] to keep cores for infusion. The reason [i][b]why[/b][/i] is because all the neckbeards and maximum try hardest will have another useless resource that they wasted time farming, and then hoarding to have some sense of self worth and elitism over casual players. Most people use the whole brother Vance work around to get cores. You have [b][i]a work around to the system.[/i][/b] That means that [i]the system [b]is flawed and broken.[/b][/i]