[b][u]Crucible[/u][/b]
Shotgun:
Lightweight frame.
Perk, hitting a target with this shotgun greatly reduces the spread and increases the range of this shotgun for 5 seconds.
Side arm:
Omolon adaptive frame.
Perk, killing a target with this weapon turns it into full auto and increases stability for 5 seconds.
Sniper rifle:
Adaptive frame:
For 3 seconds, after aiming down sights, grant a fire rate and damage buff of 30%.
Targets killed within these 3 seconds restart the timer and grants reduced flinch for 5 seconds.
[b][u]Gambit[/u][/b]
Trace rifle:
Whatever frame a trace rifle would be.
Perk, being a legendary trace rifle (jk).
Killing targets with this trace rifle temporarily increases, but evens out, damage done for 5 seconds (if it did 9 head and 4 body 12 head and 12 body, like recluse does in pvp).
Killing enemies with this trace rifle also grants a higher chance to drop special ammo for all allies.
Linear fusion rifle:
They are all precision frame.
Perk, damaging or killing targets with this weapon restores ammo from reserves.
Hitting enemies slows charge time (slow to 800 charge time) but increases damage by 60% for 5 seconds.
Bow.
Precision frame:
Perk, hitting a target with this weapon decreases draw time and increases the duration the arrow can be held.
Hitting targets at longer distances increases the damage (like the new perk "full court" for grenade launchers).
[b][u]Pve[/u][/b]
Auto rifle:
Rapid-fire frame.
Perk, hitting a target with this weapon has a 50% chance of returning ammo directly to the magazine.
Each shot missed has a 50% chance of returning ammo to reserves.
Each bullet missed will extend the magazine up to 20 additional rounds the next time you reload and each of those rounds deals additional damage of 20%.
Heavy grenade launcher:
Precision frame.
Perk, upon detonation, the grenade releases extra mini clusters of grenades that seek out targets in close proximity.
Targets killed by this grenade launcher will drop additional cluster grenades.
Sword:
Pretty much all adaptive.
Perk, knock back and melee damage immunity while blocking.
Targets that melee the sword wielder increases it's damage by 100% for 5 seconds.
If the user kills a target with this buff active, restore 3 rounds of sword, ends buff duration.
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Please no heavy slot nade launchers. I wouldnt mind a single-shot style but not heavy