....not in default public matchmade activities. There’s a potential level of cohesion required for something like that and a bunch of solo players don’t have that. Prism is a prime example of why. My attempts at tier 2 of this have shown me that it’s not even worth bothering with the Reckoning this week for a solo queuer. Can’t even beat a tier 1 at 685 this week.
It’s a public matchmade activity. The default version should just be challenging on its own merit and not because of the imposition of arbitrary modifiers. That should be reserved for players that want an extra challenge and there should be cosmetic rewards for it so they can “show off” what they’ve done.
The Reckoning suffers because of this. What could easily be another fun activity is marred by poor execution. The matchmaking process for it included.
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Edited by Shanine1106: 3/24/2019 2:37:23 AMModifier is ok but bungie never learned about timers on their activities, it didn’t work in Nightfall it will never work, its not fun every things feels rushed. The only thing i did on this dlc was to reach 700 on all 3 characters doing old content couldn’t bother to do gambit its stupidly boring thats why im taking a break and play other games till something interesting comes around on this game.
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Why is it the game's fault that players found in public matchmaking are incompetent? Modifiers exist because D2 PvE is stupid easy. The extra challenge is much needed and is a breath of fresh air from the endless cakewalk. You can always try your clanmates or even LFG if you want a team more competent than one that's matchmade.
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Bump.