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3/4/2019 1:02:29 AM
13

Spectral Blades is so unreasonably strong right now

I know that a lot of hunter mains are going to ree at me over this post, but I need to give some feedback that I've been holding onto. I'm a titan main, and I have an affinity for Sunbreaker. Can't get enough of it. But I've been noticing something over the several hours I have spent in Competitive over the past few days. And that thing is that Sunbreaker feels useless compared to Spectral Blades. Mind you, I'm not talking about the whole tree; I have no problem with Way of the Wraith in general. In fact, I think the rest of the tree is very well balanced right now. But the super, oh boy. Here is what I think is wrong with Spectral Blades. - The super goes on for a ridiculous amount of time. Seriously. It outlasts every super in the game, from what I've seen. - It has way, way too much armor. I have an easier time taking down a Fist of Havoc running full speed at me than I do a Spectral Blades meandering towards me. It feels impossible to shut down, unless you have a suppressor grenade or get lucky with your own super, which is hard considering: - The super's hitbox is way too generous. I get that Bungie changed it because it was too inconsistent before, and that's fine. I saw some really sad misses and shortstops before the buff. But over the past five days, I think I've been victim of more unreasonable hits from the super than I have been any other unreasonable hit in the game. The hitbox is at least three times the size of the knives. That's all I really felt like whining about. I get that super balancing is hard, since it is all too easy to take a super form overpowered to useless with small tweaks, but I would like to see this addressed soon. All too often in a game type like Countdown, a Spectral Blades pop feels like a free, uncontested round win.

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  • I’m a hunter main and I definitely agree that the damage reduction is ridiculously high xD.

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  • It’s the wall hacks that gets me. As a warlock main it’s tough seeing titans with one eye and hunters with foe tracer and a whole skill set that allows you see through walls. I know there is a chest piece for us, but only while I chill in a rift. I tried it for the beginning of a match. Look at the enemy spawn and saw nothing. Maybe I need to re visit them. As for SB, wardriff coil does not lock onto them while invisible. They’ll only get a couple of rockets and you’d be lucky to win.

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  • The damage reduction is ridiculous. I can handle the laughably huge knife hit boxes if I had a chance to stop the damn guy with enough space between us, but nope.

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  • It lasts for 25 seconds now...that is the same time as stormtrance /hammers/sentinel/dawnblade. And it has the same armor as a dawnblade and only 10% more when invis..meanwhile sentinel can get 100% damage reduction...but most people are too stupid to realise that.

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    6 Replies
    • While I don't want to ask for a nerf, if Nova Warp isn't buffed and if Hunters don't get behind warlocks and ask for one as well then I will be forced to start making posts about nerfing spectral blades in the name of fairness and balance.

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    • Lunge range still seems too far to me.

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      • Armor while invis is still a bit much.

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      • I would make a Batman joke about spectral blades, but then I realized that the parents of the guardians are alive (IE Traveler being the daddy and the Ghost being mommy) [spoiler]Hunter: WHY DID YOU SAY THAT NAME?! Me: It’s my ghosts name. Duh. We all have the same ghost dumbass [/spoiler]

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      • I main spectral blades. The only thing that does need to be toned down a bit further is the armor while invis. It should be more about being stealthy and less about just tanking peoples shots.

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        • I agree that Sunbreaker is bordering on pathetic right now. It has to be the next super to get an upgrade because it's really lagging behind most of the others now. However, I see the same damage bring done by a roaming FoH as SB. The difference between the two is Gwisin Vest. It's ridiculously overpowered. You shouldn't mistake that as the super being better than it is. The same issue happed with BB, BB was fine it didn't need any changes, Shards needed tweaking because it turned every comp match into Mayhem. Unfortunely Bungie didn't see this and went after both the super and the armour. I really hope this doesn't happen again. Gwisin needs fine-tuning, same as Shards did, but the super itself isn't overpowered it's just players who are patient and attack wisely can get more out of it than players that mindlessly slash around until they hit someone.

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        • The only thing that needs to be toned down is the damage resistance. Or takes way too much to kill a spectral Hunter. It may just seem long when you just run away instead of teamshotting one because you know you can't take it down close range. The hit detection is fine. I still get hits that don't register very often (as most melee roaming supers do)

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          • I feel like there was some sort of power vacuum ever since the NW and BB nerfs. Spectral Blades seem to be the next strongest roaming super and the only thing that counters is OHK supers. That lead to the rise in Golden Gun which is a viable counter to Spectral Blades. Might just be me, but I've seen A LOT of GG and SB the past few crucible games.

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            • Made a post about this 2 weeks back , people agree except for the people crutching it . Nova warp got destroyed but this was not touched ? HAHA

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