The Motes issue is a team issue, either someone needs to collective, or the team needs to learn how to push and repel enemies to get said motes instead of every guardian for him/her/their self. They exposed this with the roles of the buffs they just showed in the video.
The second - you listed goes with the first, and is somewhat repetitive. If anything is an issue about pickups, maybe convince Bungie to increase the diameter of "pick-up" mechanic, and speed of such (like when picking up Forge Cores, seems to take longer than other pickups).
Invaders overpowered depends what the Invader is coming in with. Yes, Linear Fusion Rifles have issues, the patch coming up may address such, Large Machine Guns are also nice and powerful (Thunderlord is quite efficient), beyond that depends on range of them to you and you to them of your weapons against each other. But you have to think of if you are invading, you want to bring your OP weapons and such.
Catchup mechanics last I checked were scaled back some. The questionable thing is are teams balanced to begin with and if people are being cooperative to each other to spike up mote and kills. And sometimes shit just doesn't work out due to whatever enemy groups you are against, weapons/energy types, and subclasses. Remember Light/Power Level matters, and that guy 50 below everyone on your team is going to make it harder for your team due to the power drop off against the other team that is all max light.
Gambit can get stale, if you keep playing the same two maps, and same set of enemies over time. The game does change the type of enemy subtypes present (think Cabal Sentries, or the Hive ones that sometimes are spawned but not always). Then think back to what Shaxx says in crucible, "Did you ask yourself this? Did you throw enough grenades?!?!" Much like did you invade enough, or get invaded enough to liven stuff up. Remember the name of the game of Gambit is PvEvP or some combo of that. It's meant to be chaotic somewhat, so some will be better at the PvP portion vs the PvE portion.
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