I agree with most of what you said except that the picking up stuff dropped by enemies thing is more subjective that objective (not saying I [i]enjoy[/i] it but that’s just a matter of preference, and I wouldn’t say the invader themselves are op. Simply getting focused by one player and not paying attention can melt an invader pretty easily. So the actual health and damage the invader can do I wouldn’t say is the problem. Maybe the time they can Incase can be tweaked, and maybe an easier way to know where they are for easier counter play. Aside from that, you hit the nail on the head with gambit.
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