I agree with most of what you said except that the picking up stuff dropped by enemies thing is more subjective that objective (not saying I [i]enjoy[/i] it but that’s just a matter of preference, and I wouldn’t say the invader themselves are op. Simply getting focused by one player and not paying attention can melt an invader pretty easily. So the actual health and damage the invader can do I wouldn’t say is the problem. Maybe the time they can Incase can be tweaked, and maybe an easier way to know where they are for easier counter play. Aside from that, you hit the nail on the head with gambit.
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I definitely cede that some of the points I brought up are open to debate and/or simply player opinion. Whether ultimately action on those points needs to be taken or not, it is important that Bungie’s mulling these things over. So much that has been pushed live with this game for a long time now has felt like it’s been under considered, under tested, and has needed more time being worked on. So I just wanted to reiterate some feedback I had. I know not everyone will agree with every point I made; I also have, especially when Gambit first launched, run into people who felt exactly the same way I did.