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originally posted in: Season of the Drifter
2/28/2019 8:59:21 PM
5
Was any effort or thought put into addressing core weaknesses of Gambit for players who have been generally dissatisfied with the mode since launch? Key topics: -Motes evaporate too quickly, disproportionately pushing closer ranged play. -Picking up crap dropped by enemies is the least fun type of patrol, and at a high level, that’s a huge fraction of Gambit’s mechanics and minute to minute gameplay. -Invaders are overpowered. -catchup mechanics are obtuse and of dubious value and balance to begin with. -Variety of play. Gambit gets stale fast. I’m not sure two more maps changes that.
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