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Edited by Veilfire07: 2/25/2019 8:14:28 PM
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Anthem has shown me how much of destiny we take for granted.

I wish Anthem the best, it is always good to have competition. That said there are so many things about Anthem that needs to be addressed/fixed before it is in any viable form to take on destiny. While the story itself is good almost everything else falls short. For being a looter shooter the loot part of it is glaringly missing. Almost all the weapons look & feel the same, the difference is only in the stats. Almost every single weapon in Destiny feels unique, be it the simple forward path or the exotic graviton lance, almost nothing feels the same. There are a few reskins but for the majority every weapon has a unique feel to it. Next would be the lack of armor drops as loot, it severely hampers the amount of meaningful loot we can get in game. Armor customization is almost entirely left to skins and parts we earn from the online store in comparison we have such a huge variety of armor sets (both D1 & D2) have such a varied take on how an armor looks based on the season. End Game is where anthem is very barebones, with only 3 strongholds and one of which is a repeat of the final mission there is almost no end game present in Anthem. While higher difficulties offer better rewards I do not have the incentive to slog through the same content over and over. Destiny on the other hand, despite being barebones at launch have evolved to include a lot of solo, co-op, 3 & 6 man activities to help better the end game grind. Finally this point of Destiny 2 having a year & half to become what it is and Anthem only a few days from launch isn't really a valid one because Anthem didnot launch alongside Destiny 1 but has instead launched at the tail end of Destiny 2. People are going to expect some level of polish and depth to this game both of which it lacks. I always played bioware games for the story, still do but in terms of gameplay, end game and lore destiny is eons apart. While the campaign was fun it's back to destiny for me, just in time for the season of drifter. Please feel free to give your own take. Keep it civil. I wish anthem all success, cheers to y'all ^_^

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  • 1. You're comparing a game that is almost 5 years old, with FIVE YEARS of accumulated refinesments and improvements....to a game that is officially 4 days old. 2. The weapons dont' all "look and feel the same." The assault rifles play similarly, but the Marksman's rifles all play very differently from one another. As to the LMGs and sniper rifles. Then there are whole classes of weapons that are specific to particular javelin classes. Colossus **really** has some bad-ass guns. "Every weapon doesn't "feel unique" in Destiny. All you're responding to is that first-person perspective. Destiny has about five different variations within each class of weapon....and then reskins the weapon, and makes some minor tweaks. 3. Antherm's loot system is VERY similar to that of Warframe....a system that gets PRAISED rather than criticized. Your "loot" are the "seals" (mods) that augment your abilities. Also you are forgetting that in vanilla Destiny 1....by three months into the game everyone was running around in RAID ARMOR. Because your character level was tied to drops...and the only way to hit max level was with a full set of raid armor. Talk about a LACK of variety Everyone in the Tower LITERALLY looked the same except for shaders. 4. Again...YOU ARE THINKING LIKE A DESTINY PLAYER. Where you rush through content...and then 80% of it becomes irrelevant...and then you just grind over and over again a very small fraction of the game. Usually raids and the strike playlist. THAT IS NOT HOW ANTHEM IS DESIGNED TO BE PLAYED. Anthem was designed with an end-game that is like Diablo 3. Where the ENTIRE GAME is the end game. By increasing difficulty...and loot-drop chances with it....YOU BRING THE WHOLE GAME WITH YOU. So the game plays like this slowly rising spiral where ANYTHING you do is "end-game relevant"....and can drop the game's best gear. Only the chances of it doing so gets higher as you play more difficult content, and hitgher difficulties. This is an end-game design that has allowed Diablo to thrive for 6 years....four of which have been without a major expansion. Anyone who thinks that Anthem's end-game "lacks content" simply doesn't understand what they're looking at. 5. Utterly and completely wrong. Which shows that you don't understand how games like this are created. BioWare didn't just sit around for four years taking notes about Destiny. This game began its development two YEARS after Bungie began work on Destiny 1. BioWare's resources were split between two studios that were working on different games. Montreal working on Andromeda. Edmonton working on Anthem. EA also required BioWare to use the Frostbite engine for both games. While the engine is a like formula 1 race car for shooter games, it has a reputation of being as finicky as an Italian super car to work with....and was especially ill-suited for the RPG features BioWare likes to use. So there was a huge learning curve to taking this new engine, and getting it to do what BioWare wanted. Which is why both Andromeda and Anthem (to a much lesser degree) had launch related issues, trying to get these features to work properly. Also people have NO CLUE about how difficult an endeavor it is to get flight to work in the way that BioWare has gotten it to work in Anthem. Most open world games are TWO-DIMENSIONAL games....with very limited verticality. BiowAre has created one the densest open-worlds I've ever seen...and it had to be created in THREE-dimensions. That's why this game has so many loading screens. It has to sling around MASSIVE amounts of data to create this enourmously detailed game world....and to get it to work. 6. What BioWare has seemed to learn from Destiny is in how they designed their end-game. Unlike Bungie who is determined to do things THEIR way....BioWare turned to successful end-game and loot-system models and adapted them to their needs. They also learned not to hand their community all the content at once. So they can BINGE on it as players.....BURN THROUGH it as content creators competing for "relevancy" and money from clicks and views..... ...only to then have people turn around and complain the game lacks content. Because they did their damnedest to engage with as little of that content as possible. Bungie does this....and then has little or nothing to add to the game. Its taken them 4 years to figure out that they need to pace their content releases. Anthem is coming out of the blocks doing this. Adding content slowly and in stages. So when the bingers burn through the game....they have additional things to bring out of reserve to add to the game. Smart.

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