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Destiny 2

Discuss all things Destiny 2.
Edited by Guardian4241: 1/29/2019 9:40:54 AM
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[Forbes] Yes, 'Destiny 2' Needs To Cater More To Casuals (To Some Extent) Paul Tassi

I found this on my search because I felt slightly alienated in this community. I thought destiny was a game to escape with but it turns out since I have college, a farmers ins-investment firm, and music performances taking up a good chunk of my week.... I am too casual when I log on. In other words I am not welcome here, and neither are any other gamers unless you are willing to play the game 8-10 hours a day everyday of the week. In terms of casuals yes, I completely understand they move to the next shiny thing and ask for dumb things that yes.. before it was actually done. (Like the nerf to shotguns, golden gun, shoulder charge, universal remote, and Hand Cannons in D1- I WAS OUTSPOKEN OF MY HATRED OF THESE ACTIONS AND ANYONE WHO WANTED THESE NERFS CAUSE .... IT RUINED THE BALANCE- THEY NERFED SO MANY THINGS LOL. SADLY, most of the requests came from trials of osiris players- backed by casuals watching their streams.) I also understand that gaming is for all of those interested. When it came to this Forbes article, Paul Tassi did go in depth and disproved lots of notions against casuals. "Yes, 'Destiny 2' Needs To Cater More To Casuals (To Some Extent)" Paul Tassi: https://www.forbes.com/sites/insertcoin/2018/12/13/yes-destiny-2-needs-to-cater-more-to-casuals-to-some-extent/#66069d046306 [b][u]For this forum thread, I wish to know your thoughts about Paul Tassi's approach to the casual players. [/u][/b] Let me make this clear. I really love Destiny and D2 is just warming up to me as I [b][u]JUST GOT IT, SORRY IF MY PLAYTIME ISN'T 1000 HOURS YET. I GOT IT AROUND JAN. [/u][/b] I want this game to succeed and I want this community to succeed as well. I absolutely hate the toxic people here- most of whom are just coming from rage quitting OR are a hardcore player who made an alt account so they can troll. I ask YOUR thoughts on this stuff. Give me a constructive answer- or else you will be disrupting my DISCUSSION. A discussion and thread about this topic is meant so I can see other people's sides and views and I can learn more about this community as a lot changed in the 4 years I was here. Thank you all for your responses in advance. Sorry if I cannot get to all of you. LET ME SAY THIS AGAIN. Every type of gamer is important to me- and in a game like this- our goal should be as a community to make it as fun as possible. Look at the population in destiny tracker. A community can make or break this game. Bungie is also a big factor.... but we as a community can make an environment even they can't truly ruin! [spoiler]IF I see any disruption, name calling, and anything that does not contribute to benefit this place as a whole I shall mute and report you. [/spoiler] [spoiler]Great responses so far!![/spoiler] [b][u]EDIT 1[/u][/b] I love all these responses so far and it is a priviledge to see other Points of View on this matter. Thank you all!!!

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  • Edited by Matt_AsA_Hatter: 1/29/2019 6:54:47 PM
    [b]They need to focus on how to make a profitable game. The more money a game makes, the better staff they can employ and is attracted to work for them. It will provide the best chances of a best result.[/b] Focusing on that actual business reality about producing a game for 'us' their consumers. The next question is how do we invest into games. IE who is paying money to play games, look at the demographic of gamers (focusing on the market of interest) and even furthermore what is their investment level VS play time. As a gamer we look at this from a content perspective: How many hours of joy am I getting, for how much money?? With only expansion releases we can get the most play time for our money. Dollars spent / Time spent = Cost over time. For me I'm at a bit over 700 hours for my $70 investment puts me at $0.10 / hour. Cap's the developers out with a value per player and no way to increase their earnings from us. Looking at the micro transactions that are taking over the gaming community could be the future of Destiny. Examining Fortnite as the prime example of how to make money and build both sides of the community. That's the easiest way to see that correlation between hours invested and money invested. As players are willing to spend more time, they are also ultimately willing to spend more money. There is some type of value relation between those two values that needs to be better understood. I doubt it's actually linear, but let's assume for simplicity that it is. We can then say that for each 'hardcore (H)' gamer there exists a number of 'causal (C)' gamers that would need to be within the community to account for their loss of funds. IE: (H = ? x C) This only works with giving the community enough things for them to willingly spend money on. When you limit the purchasing options you prevent players from giving you potential money during the time when they are investing the most time within the game. [b]But ultimately: total playtime x playerbase = possible profits.[/b] Gotta focus on a bit of everything if you want all the $$. Apologies for my thoughts getting scattered, keep answering calls at work and losing my place.

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