Hunter:
[spoiler]
Wormhusk Crown - reduce healing received for dodging when no enemies are nearby (on radar).
When enemies are surrounding you, grant additional healing per target.
1 target = current wormhusk healing.
2 targets = full health.
3 targets = continuous health regen for 8 seconds.
4 or more = grant an overshield and continuous health regen.
Does not affect arcstrider.
Ophidia Spathe - increase additional effects of throwing knives.
Knife Trick: increased burn damage and duration.
Explosive Knife: enhanced explosion radius and damage, multi kills restore 1 melee charge.
Knife-Juggler: body shot throwing knife kills restore 1 charge on ophidia spathe (headshots restore to full), the next knife you throw after a kill deals bonus damage (25% to body and 50% to head).
The buff lasts 5 seconds but cannot be reapplied until after 5 seconds are up and it has a 2 second internal cooldown (to prevent infinite empowered knife juggling).
Foe Tracer - marked targets take additional damage depending on how low their health is, but, targets must first be damaged to grant the tracker.
Full: no additional damage.
75%: 5% damage boost
50%: 10% damage boost
25%: 20% damage boost
Targets killed while being tracked restore ammunition.
Primary: 50% restoration.
Special: 25% from reserves
Heavy: 25% from reserves. (For rockets to get ammo back, targets must be shot by a primary or special first, but will fully grant 1 ammo from reserves).
A short cool down on the ammo restore of 4 seconds.[/spoiler]
Warlock:
[spoiler]
Wings of Sacred Dawn - killing targets with weapons or melee while airborne grants additional super energy.
Kills remove icarus dash cool down and remove in air penalties to accuracy for 5 seconds.
While in super, grant additional duration for staying in the air (but not reduce the cost of super drain for attacking).
Claws of Ahamkara - melee kills restore melee energy (25% per kill).
Charged melee kills fully restore the melee.
If you recharge your melee through the exotic, your next melee deals bonus damage (25% bonus damage).
Verity's Brow - ALL kills grant additional grenade energy to you and nearby allies.
If the grenade charge is full, start granting those affected by Verity's Brow a temporary additional grenade charge that deals bonus damage (50% bonus damage).
Increase grenade recharge rate for normal grenade (from the current recharge rate), additional secondary grenade restores at a slower rate (the current exotics recharge rate).
[/spoiler]
Titan:
[spoiler]
Mask of the Quiet One - increase grenade, melee, and barricade energy received for taking damage.
When critically wounded, restore health to full (which isn't shields) AND restore 50% of the titans shields on kill.
Increase ALL damage while critical. (15% damage boost).
Wormgod Caress - extend the duration granted per melee kill (like before).
Reduce damage increase at lower stacks but increase damage at higher stacks.
1 kill: 3 seconds
2 kills: 6 seconds
3 kills: 9 seconds
4 kills: 12 seconds
5 kills: 15 seconds
Cap at 15.
Increase charged melee recharge rate and grant additional damage to charged melees (15%).
Melee hits apply a light burn damage.
(3 damage per tick in crucible for 4 ticks).
Crest of Alpha Lupi - grants additional revive speed for allies and the user.
Masterworked weapons now drop an additional orb of light of equal value (so basically, 2 small orbs).
Barricade now has a healing pulse that activates every 2 seconds to restore a small amount of health, but no longer grants a large heal on activation.
If the titan revives an ally, grant additional class ability energy.
If an ally revives the titan, grant additional class ability energy.
[/spoiler]
The ideas are in the spoilers.
Feel free to let me know what you think.
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I just want my 6th coyote to not have recovery forced upon it. I could get recovery on anything else.