With the recent announcement of the coming buffs and nerfs to various abilities, I was disappointed with the changes to Burning Maul and the nonexistent ones to the subclass tree as a whole. Hopefully, these changes are noticed and put into the game with the coming patch. Please Bungie, this subclass tree needs some love. Currently, it's probably the worst subclass tree in D2 (and maybe D1).
[b]Roaring Flames[/b]
- Increase damage buff, with 1x =
+10%, 2x = +25%, and 3x = +50%
- [b](Optional)[/b] Increase duration to
18-20 seconds
[b]Throwing Hammer[/b]
- Allow user to recall their
hammer from wherever, still
proccing health regen after getting
a kill with it, having a lengthy
animation similar to voidwalker's
abilites
[u]Edit[/u]: Recall will only work if the
hammer is still in the
game world, not when it already
expired/exploded, and ([b]Optional[/b],
but important) instant recall if you
get a kill with it, with it damaging
enemies in its path, if no, exotic
idea?
- Increase the animation speed of
throwing the hammer
- Let perks like fastball affect it
- Add a HUD indicator that points to
your hammer
- Don't allow other users of Code of
the Devastator to pick up your
hammer, it's annoying
- Increase the time it takes to
explode/expire to 10 seconds
[u]Edit[/u]: In retrospect, it'd probably be
best to keep the time until
detonation the way it is if hammer
summoning is a thing...
[b]Super[/b]
- Get rid of the fire tornado's ability
to launch enemies up, it's annoying
- Following up the previous change,
allow the fire tornado to pull in
enemies
- Replace the spin move with D1's
Suncharge or a variation of it, giving
this slow super a mobility option at
the cost of super energy (it'll cost
at least as much as the spin does
now), which would be able to OHK
only neutral guardians within its
path (and probably supers at 3x
Roaring Flames only)
- Following up the previous change,
get rid of the ability to rapidly chain
it, having an animation at the end
of each use, similar to Suncharge
If there are any questions about my suggestions, please ask.
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I actually really like this tree in pve, it is super fun to play with and I feel like I do a lot of damage with it. The only thing I wish was that it lasted slightly longer. I honestly wished I had unlocked this subclass first, and then missile.
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The burning mail tree is fun and amazing in pve if you pair it with heart of inmost light
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https://www.youtube.com/watch?v=5gnwwNuYyvk&index=17&list=PLeCQqNLtTs5nS-2FWvv0eQa-GaNRC5Cfl&t=84s it is the highest dps build in game beats even hunter nighthawk build i think you have a learn to play issue, most titans do
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Not every super can be great.
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Edited by Noftone: 1/17/2019 12:20:03 AM[quote] [b]Throwing Hammer[/b] - Let perks like fastball affect it - Don't allow other users of Code of the Devastator to pick up your hammer, it's annoying - Increase the time it takes to explode/expire to 10 seconds [b]Super[/b] - Get rid of the fire tornado's ability to launch enemies up, it's annoying[/quote] These are the only realistic ones. Sorry that was meant to be a reply and not another comment.
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This is overkill on the changes. Most if not all of these will not be taken seriously.
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Throwing hammer should return to you if you get a kill
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Edited by Blaidd: 1/15/2019 5:09:49 PMI would be fine with a third of these buffs but all of them would be way to much. Throwing hammer falls straight down after a kill. Mauls spin stack propels you foward even more and has a reduced super drain per usage. I like these changes. Edit : suncharge would be dope but its not happening. They would have to add a whole new animation and bungo is quite lazy
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I just want the basic melee to be like the Iron Axe. The spin-to-win is kinda awful.
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Edited by Tâxx, Herald of the IRS: 1/16/2019 4:20:57 PMBump. Everything here is great.
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It's getting a buff soon
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I've used this subclass tree quite a bit (it was my first choice after Forsaken launched), and I think some of those buffs would be too much. - Roaring Flames is fine as it is. - Throwing Hammer simply needs to drop straight down after hitting its target instead of bouncing away in a random direction. And I agree that it does need a longer duration before detonating. - Burning Maul doesn't need to suck enemies in with the tornadoes, but it does need to lose the whole "send enemies flying into the air" feature. I would like to see Suncharge replace the spin attack, but I doubt it'll happen. I would actually like an uppercut similar to swords' heavy attack as a light attack to be able to use midair. This subclass tree has great potential but for it to take shape, several small changes would need to be done to it.