Hello and welcome! Today I’m gonna discuss a idea that some people (myself included) had to make Destiny an RTS. Obviously some of this stuff wouldn’t be considered Canon, but eh, it’s fun to dream. Part 2 will be up shortly.
In this case I will be using the style of Halo Wars to create this. Halo wars does exceptionally well of blending the FPS and RTS genres. So, without further a do, let’s begin.
Faction one: Fallen
-Strengths:
•Cheaper unit costs for infantry
•Very efficient supply pads
•Two Super Units
-Weaknesses:
•Units have lower health than other factions (like 10%)
•Decreased power income (like 3%)
•Weaker Base turrets
Main base:
-Tier 0: Outpost
-Tier 1: Scavengers Nest.
-Tier 2: Scavengers Hold
-Tier 3: Scavengers Fortress
Infantry: Main Infantry Building: Pirate’s Den
-Core Infantry: Captain Squad. Upgrades add more dregs to the squad and allows the squad to do a small teleport. Good all around damage.
-Scout vehicle: Pike. Upgrades allow pikes to capture points (if this were Halo Wars)
-Anti Infantry/Building: Marauder Squad. Melee based infantry. Upgrades allow for more units in the squad and for increased damage to vehicles
-Anti Infantry: Vandal Sniper. Upgrades allow for faster shooting and better damage against Infantry.
-Anti-Vehicle: Heavy Shanks. Upgrade allows heavy shanks to do consistent damage, and adds smaller shanks for constant healing.
-Support: Servitor: Heals and shields units. Upgrades allow for better healing and better shielding.
Vehicles: Main Building: Scrap Pile
-Core Vehicle: Heavy Pike. Upgrades allow pikes the ability to ram enemy ground units and increase health.
-Anti Air: Scorch Vessel. Think of it like a mini Walker, but only with four legs instead of six, and two giant air tracking scorch cannons on the top instead of the giant cannon. Upgrades allow for increased mobility
-Anti-Ground: Walker Tank. Large and clumsy, but very durable. Upgrades allow for increased mobility and armor. These are the frontline of the fallen.
Air: Main Base: Scavenged Coop
-Core Air: Broadsword. Common air unit. Large groups can be incredibly deadly to vehicles and other air.
-Support Air: Skiff. Loads Infantry into it , allowing for extra firepower. Upgrades allow for infantry to heal the skiff when fully loaded
-Artillery units: Vulture. A vulture can set up on the ground and fire multiple blasts of solar energy at targets. Upgrades allow for the Vulture to deal more damage in artillery form.
-Ultra Air: Pilot Servitor. Large Servitor, capable of warping enemies to different locations. Large amounts of damage to vehicles, air less so.
Research Building: Archon Forge
-Common research Options: Upgrade Infantry, vehicles, Air, etc.
-Super Unit: Mega Walker. A even larger version of the Walker. About twice the size of one. Deals insanely high burst damage to all unit types except buildings.
-Super Unit: Ketch. Large and powerful airborne vehicle. Deals large burst damage against all units. Effective against all units except infantry.
Leaders:
Sarvik, The Unbreakable Kell
“Once a deformed dreg (aka no way to regrow his two other arms) of House Winter, he knew the importance of loyalty, but didn’t exactly follow it. He would often try to go against his Kell, and in the end, they would banish him during the battle of Twilight Gap. Sarvik would seek refuge amongst other houses, but after continuous rejects he felt like he has no purpose. Until he landed up on Mars. For 27 years he would learn strategy, tactics, and honor from watching the Cabal. Sarvik returned when the Kell of Kings fell to become a leader to the Fallen, especially after using extremely effective strategies at Western Tharsis against guardians, even crushing a Titans shoulder and rib cage in with his bare hand. Using defensive tactics while being incredibly aggressive with leader powers give him the title of “Unbreakable”. Special powers upgrade his infantry and vehicles while allowing for increased orbital bombardment and inspiration in troops.”
-Hero Unit: Archon Priest. Special ability heals nearby allies and debuffs enemies. Upgrades allow for Archon to use scorch cannons.
Voridum, the Unstoppable
“Voridum is a hungry glory seeking warlord, whom has disobeyed orders multiple times just to claim more kills than other Fallen. This is in contrast to his brother, Pavior. Vordium specializes in being an unstoppable force, reinforcing his infantry and tanks with specialized Arc gel. Anything left behind these troops is either useless or nothing is left at all. By spreading his gel, he can close off any enclosed space with ease and stop any hopes for pushing or retreat with its slowing effect. His tinkering with the gel also allows for super units to spread it.”
-Hero Unit: Vordium. Special ability turns the nearby area around him into powerful electric gel. Enemies felled by his blades explode in arc energy.
Pavior, The Unassailable
“Pavior earns his title through extreme defensive powers. Despite the actions of his brother, Pavior prides himself on following tactics similar to the Cabal and his mentor Sarvik. The fallen are normally not good at defending key areas. This is not a problem for Pavior. By reinforcing his turrets, he can defend his bases more effectively. But that’s not all. He had perfectly engineered a ginormous turret that can spew arc energy at ranges only challenge by Cyclops’, and at a faster rate with more damage with every upgrade. Leader powers allow for more defensive capabilities while dealing heavy artillery fire.”
-Hero Unit: Pavior. Long ranged grenadier which is effective against all types except air (even then he’s not too shabby). Upgrades allow for Pavior to create a giant one way shield, allowing for him and allies to shoot through.
Taltuliks, the Blue Baron
“Bombarding his enemies from orbit and the sky, he specializes in increased air efficiency, and allowing for increased unit capacity when using air units. Not much is known of his early years, other than he was once a mercenary, like Taniks the scarred. Now a days, he works for much more reasonable prices. Known only as the “Blue Baron” to his foes and comrades, he now is intent on serving the fallen for his own survival, otherwise Sarvik will put him out for good. These two try to maintain a relatively healthy trust. Emphasis on *try*”
-Hero Unit: Baron’s Skiff. Larger Skiff with more weapons, and is able to hold more infantry and one vehicle. Is basically a giant ass gunship. At max level, this thing is a terror. Unless Anti Air get to it.
Bandulo-55
“The 55th version of a Servitor line, given emotion after being built, a very uncommon thing for Servitors. Feeling both pain and guilt for his role in the destruction of the Fallen at Twilight Gap, he decided to rebuild Servitors as the machine gods they used to be. This didn’t go over so well with his previous house. The pact he made with Sarvik is possibly only temporary. His powers allow for new and upgraded Servitors and shank units and decreases the time needed for researching.”
-Hero Unit: Bandulo-55. Large Servitor that can put enemies into stasis for a short period of time. Enemies who are caught in stasis take more damage
Rhandel, the Perfected
“Flesh was weak. Flesh was a burden. SIVA was life. SIVA was truth. SIVA was...perfection. And Rhandel desired perfection. He controls the battlefield with an assortment of drop pods containing SIVA, protecting Allies and himself. His cybernetic enhancements allow for upgrades to infantry and vehicles, turning them into SIVA troops, boosting armor.
-Hero Unit: Rhandel the Perfected. Large vandal type character, special ability summons large SIVA turrets. Passive ability has a SIVA swarm around him, lowering enemy defenses while boosting his and allies. Upgrades increase the radius of this effect.
Yapclick, Sanctioned Scavenger
“Who needs all the guns in a battlefield when you know you’ll inevitably bleed the enemy dry of their resources? This dreg now turned commander, allows for faster supply harvesting, can gain supplies and power from fallen enemies, and specialized upgrades to basic supply harvesters. He is a good team player with all the money he makes!”
-Hero Unit: Scavenger Baron. Large marauder based hero. When attacking enemy units, you gain 50% supplies and power from the units. Amount is based on what was spent on said unit.
Part 2: https://www.bungie.net/en/Forum/Post/250469978/0/0
Part 3: ??
Part 4: ??
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New faction: the startens Troops: Jerome (1 supply, 1 power cost) Jerome's mech (super unit) (5 supply, 1 power cost) Bases: Rock Big rock BIG rock Abilities: Rushes enemy 1:30 into round. Has 999,999 health