Striker could use a gap closer, not one where they spam attacks to get closer, but maybe something a bit more...fitting.
Striker as it stands isn't a bad super, but it can struggle sometimes in crucible when the enemy is fast on their feet.
So while trying to think of something fitting for fists of havoc, I thought maybe something like this could introduce a new sort of mechanic, while bringing back an old one:
So, after pressing the Sprint button (because all melee mobile supers are technically sprinting already) striker should start to Sprint even faster, but at the cost of the super draining faster.
Now I think this would be a great way to give striker it's own unique form of gap closer while keeping it a bit more simple.
But after thinking about it a bit...i feel like with how short lived fist of havoc can be in the first place...is this such a good trade off to just close the gap?
So, maybe after using a percentage of the super while super sprinting, maybe it grants a bonus perk called headstrong that extends the distance you leap with fist of havoc.
But as well as it costing no super energy for a single attack, fist of havoc or shoulder charge.
See, in my eyes this doesn't sound too broken as it's trading duration for speed, but it's also not just a waste of energy.
By sprinting let's say...till it drains as much as a fist of havoc would drain of the duration, then and only then would it grant headstrong where you leap further and it costs no energy.
This would make it more beneficial at closer ranges, but become more tolling at longer distances.
Let's say just sitting around the super lasts 18 seconds while doing nothing but while super sprinting it would only last 12 seconds if you did it from start to finish, meaning you would burn through your super 1/3 faster.
Does this sound like a good idea?
Or is it too much?
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