The way of the wraith for nightstalker subclass is ridiculously unbalanced an overpowered, and here's a list of reasons why:
1. Their super lasts WAY to long. Seriously, It lasts 30 seconds when just running around while invisible without attacking, which is already almost twice as long as any other super in the game. Combined with super mods and the absolutely broken exotic know as the gwisin vest, nightstalkers can easily be in their super for upwards of 2 minutes. I've legitimately seen hunters get upwards of 20 kills in a single super activation.
2. The damage resistance received while in spectral blades is absurd. When in spectral blades, a hunter can survive a shot from any power weapon short of a linear fusion rifle headshot. Clusterbomb rocket? Takes 2 to kill them. Grenade launchers? Upwards of 3 or 4 shots. LMGs? Roughly an entire clip to kill them. Swords? About 2 or 3 hits depending on the sword. In addition, not only can they survive most power weapons, they can survive most other supers. Through testing I've found that a hunter ins spectral blades can survive a fully charged nova warp explosion, a hit from fist of havoc (ground slam), multiple hits from burning maul, 2 dawnblades, a nova bomb, multiple arc staff hits, and multiple sentinel shield hits.
3. They have an ability that essentially replaces solar titan. Way of the wraith hunters have the an ability that makes them go invisible when they get a precision kill. When in this invisibility, any melee attack puts a damage debuff on the target that lasts somewhere between 150% and 200% longer than melting point (melting point last 5-8 seconds, the "hunter melting point" as it's called lasts 10-12). In addition, since the only requirement for this debuff is that you are invisible, it can be done immediately again so long as there is a low health enemy near by to kill. This makes is so that if a team of nightstalkers works together, they can kill any boss. including a primeval in Gambit, just as fast if not faster than titans could when they were abusing the Synthocepts/Well of Radiance glitch that got patched a couple weeks ago. That's right, a group of people using an "intended" ability of nightstalker can outperform people abusing glitches... ain't that some shit.
-
Edited by G0lden Hunt3r: 1/5/2019 5:38:05 PMYou do realise those are all lies right. Point 1.. Bottom path sunbreaker lasts 30 seconds if you do nothing. So does trancendance stormcaller. So does ward of dawn. So does sentinel if you gaurd you allies. Spectral only lasts as long as those supers while invisible. Point 2.. It takes 2 rockets with clusters to kill any super. And you only get damage resistance while invisible. Point 3. Shattering strike and melting point both last 8 seconds.
-
Edited by Soupreem: 1/4/2019 10:45:25 PM[quote]The way of the wraith for nightstalker subclass is ridiculously unbalanced an overpowered, and here's a list of reasons why:[/quote] This should be fun. [quote]1. Their super lasts WAY to long. Seriously, It lasts 30 seconds when just running around while invisible without attacking, which is already almost twice as long as any other super in the game. Combined with super mods and the absolutely broken exotic know as the gwisin vest, nightstalkers can easily be in their super for upwards of 2 minutes. I've legitimately seen hunters get upwards of 20 kills in a single super activation.[/quote] But they're super squishy when not invis, stupid weak against most forms of damage resistance, and have to use a pretty sizable chunk to re-engage invisibility, after most likely using 1-3 light attacks on a person/group. With attacks, it's in line with everything else, and Gwisin has nothing outside of super, so it's only useful 1-2 times per game, where you suck against most other supers, and are squishy as hell in comparison outside of invisibility. [quote]2. The damage resistance received while in spectral blades is absurd. When in spectral blades, a hunter can survive a shot from any power weapon short of a linear fusion rifle headshot. Clusterbomb rocket? Takes 2 to kill them. Grenade launchers? Upwards of 3 or 4 shots. LMGs? Roughly an entire clip to kill them. Swords? About 2 or 3 hits depending on the sword. In addition, not only can they survive most power weapons, they can survive most other supers. Through testing I've found that a hunter ins spectral blades can survive a fully charged nova warp explosion, a hit from fist of havoc (ground slam), multiple hits from burning maul, 2 dawnblades, a nova bomb, multiple arc staff hits, and multiple sentinel shield hits.[/quote] So what you're saying is that it's in line at best with other supers? Most other supers can take that, where Blades need to be invis to take it, as they have less resistance when not in the invis state. Plus, it loses to pretty much every single other super due to needing 3 light attacks to kill most, if not every armored super. [quote]3. They have an ability that essentially replaces solar titan. Way of the wraith hunters have the an ability that makes them go invisible when they get a precision kill. When in this invisibility, any melee attack puts a damage debuff on the target that lasts somewhere between 150% and 200% longer than melting point (melting point last 5-8 seconds, the "hunter melting point" as it's called lasts 10-12). In addition, since the only requirement for this debuff is that you are invisible, it can be done immediately again so long as there is a low health enemy near by to kill. This makes is so that if a team of nightstalkers works together, they can kill any boss. including a primeval in Gambit, just as fast if not faster than titans could when they were abusing the Synthocepts/Well of Radiance glitch that got patched a couple weeks ago. That's right, a group of people using an "intended" ability of nightstalker can outperform people abusing glitches... ain't that some shit.[/quote] Melting Point is easier to apply, though, as you don't need to have a precision kill while crouching to activate it, I get it isn't exactly hard to do in PvE, but it takes far more time and tends to be a bit more cumbersome than just bopping a boss with Melting Point. It takes more time and the ability to actually aim to do, it isn't much, but it is higher risk/more time to pull off than Melting Point, so it makes sense that it lasts a bit longer. You have summoned me.
-
To address how long the super lasts, I just want to leave this here: Bottom tree striker Top tree stormcaller Bottom tree dawnblade Doomfang pauldron Ursa furiosa Crown of tempests Phoenix protocol Skull of dire ahamkara refills your shutdown super decently for more novas. These can all extend supers, and most of which supers can kill multiple opponents at one time
-
1. Lies, lies , and lies... 2. More lies 3. And salt... We get it you got bodied by Spectral blades users. No need to come cry about it.
-
SB is fine. I have killed many sb users in pvp and gambit.