That the weapons feel much more different and responsive in killing enemies than in D2.
Like I think that is one of the things why Destiny 1 is better than D2 because shooting a shotgun or sniper feels way more right in that game.
Anyone else noticed this?
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The ttk was way better. They imposed a skill cap to ensure this game is more focused on a team based objective. There was a clear distinction between a PvE and PvP type gamer especially in multiplayer. You could easily identify which type of player focused on what solely by their armor/loadout. In D2 the highest killed class is the hunter. The hunter has been nerfed greatly. The hunter is no longer in possession of the ability of blink. They have also nerfed the ability itself a few times. The ability has a cool down duration which has increased and the radar is temporarily removed each time you do so. Only the warlock possess it and low and behold, the warlock is the least killed class. In D2 kda allows more players to stroke there ego by receiving credit for a kill even though they didn't actually kill anyone. It is pretty infuriating to see players with the same kd on a score with different amounts of damage. The highest amount of kills sometimes have the least amount of damage. This whole kda adoption has been implemented initially in overwatch. Down to the term final blows. This game has been transformed to appease the unskilled because this is the direction they need to go in order to increase the cash flow. The original Creator left D1 because bungie (the developer) had to appease the activison (the distributor). D2 bungie is now doing everything they are doing they doing to ensure they maximize profits. They cut out out royalties to the creator and are more efficient at maximizing profits with minimal amounts of effort in creating content. D3 will come out only to follow the model of 1 - 2 - 3. When the creator stated there will be no sequals, just a 10 year span of the same game with expansions. It's just part of the model to ensure all modes are more balanced. In D1 a skilled player could end multiple targets. In D2 team shooting rules because ttk mechanics are in favor of this.