It's sort of a big deal because I can't determine which challenges to add to modify my multiplier for maximum point potential without clicking everything, and then memorizing what multiplier they are. You forgot to show potential future addition of each challenge multiplier! SUPER BIG DEAL BUNGIE IM SAD. Every single challenge just shows me 0.04x multiplier, and not showing me how much multiplier each challenge is adding to my total overall challenge. Its already in your coding language just an oversite, simple hotfix next update or something? I know you don't care about these little bugs, but everyone would love every good adjustment.
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Bungie misspelled Drifter in their cookie description and I pointed it out, and one of their "mentors" actually said "it's just a misprint. They're aware" as if it doesn't completely sum up their QA & Product Testing departments. Their arrogance & "holier than thou" attitude towards paying customers has filtered down to their unpaid fanboys here on the forums - especially this one that points out glaring faults in their game. Faults that reflect their company. Game Issues is, by far, the most heavily moderated subforum here on bnet.
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Edited by suttungur: 12/21/2018 6:18:44 AMIf you are going for 100K score, the following determine your overall multiplier: - As you mentioned, each modifier will have an equal individual multiplier - In addition, there's the handicap, which will, depending if you raise or lower it, changes the multiplier The combinations you choose are generally personal preference and knowledge about the strike. For example: - Overall burn (singe), determined based on a) What elemental damage are enemies dealing b) What weapons does your team have for best DPS - What shields are there if using match game - If there are a lot of in-your-face enemies, blackout probably isn't the best option I've recently started using the following: - Singe (mostly either Arc or Solar due to Thunderlord and Whisper/Sleeper) - Heavyweight - Match game - Momentum (optional) based on handicap - Handicap of 80 (running 640 PL characters), 60 if ~600 PL + Momentum With the above, just two-manned Arms Dealer with 150K+ score and was a breeze. [Edit] For 100K+ score try to get the multiplier to 3.75x and above for best results. Abovementioned run was with 4.35x