They literally do the exact same thing except BB is a instant kill = recharge whereas Ursa is a roaming super so it’s much easier to counter. The shield upon casting B.B. is impossible to destroy and the super cuts through litererally anything, including the “wall” Ward of Dawn, which despite buffs, is still pathetic. The shards of Galanor allow for spam of an uncounterable super, and it’s unfair.
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Bungie probably thinks that defensive abilities are more powerful than offensive. Like how Ursa allows you to literally have your enemies either risk the damage and you get the energy or run and get killed. Shards is more kill based and Bungie thinks Blade barrage needs a buff too. This is pvp speaking.