JavaScript is required to use Bungie.net

#feedback

12/18/2018 4:41:25 AM
8

Burning Maul needs a rework like Spectral (My own solution)

Embarrassing addition of a super to Destiny. -Can't close the gap -Lights take more energy and don't even one shot acolytes -Super as a whole deals lackluster damage -Throwing Hammer tracking is bad and travels awfully slow -Has the worst aerial combat of any super introduced to Destiny -Super is too easily jumped over -Roaring Flames is too situational, doesn't work to well with the super against bosses This super needs to be fixed, and I have a solution: Lights don't take super energy but instead grants super energy if lights land, just like the ROI Battleaxe. And tornadoes funnel opponents from the air or near into itself. Throwing Hammer tracking slightly increased. Roaring Flames stack with each fire tornado tick to enemies. And that's it, it's good now.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Ghostfire239: 12/19/2018 5:15:29 PM
    Dude tracking on throwing hammers is crazy, so I don’t know what you’re talking about. Skip to 4:58 https://youtu.be/0t6kgCUXYec[url=http://example.com]link[/url] I agree with most of the other things stated though

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon