I can’t think of an aspect of the gameplay that could be called a gambit. It can’t be the invasion aspect because of how frequently it happens. It’s not particularly risky.
The only thing I can think of is that it represents us “working with” the Drifter?
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Edited by TotalDramaGamer: 12/7/2018 1:58:48 AMWhat do you mean? A single botched invasion can lose you the match. That being said, having a fantastic invasion right around the 25 and 50 mote area can steamroll over a team pretty easily too. Also, you can pull a gambit from wanting to hold 15 motes... and then losing them because of an invader. The gambit in the 'invasion spam' area of the game with the Primeval is that you're banking on pulling your team ahead rather than doing DPS. Against two good teams, both teams can melt the primeval in 2 stacks if nothing goes wrong. Average teams can do it with 4 stacks after the invader is killed. A single invasion is sometimes all you got. In solo matches it's more spammy because the DPS strat isn't as planned out, but it can still be tense. -- The risk isn't in personal gain or loss while invading. The risk is in the swing of the match. But again, this is more noticeable when it's team vs team with ironed out strats that are dead set on winning, each with a dedicated invader. In solo qued groups... there's a lot more twist and pull that evens things out.