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#feedback

Edited by Spawn: 11/29/2018 11:55:46 PM
114

AFK Farming in Gambit to unlock Breackneck (+ more).

[b]Main Topic of the Thread:[/b] over the past few gambit games i have noticed players being AFK and using various techniques to keep them from getting kicked, this is probably a result of the ridiculous requirement of completing 40 gambit matches in order to unlock breakneck, in my last game i had my whole team AFK Farming. this is obviously a problem and the fix i would implement is having to win 30 rounds (not games) in order to encourage participation and also to make it a bit more of a skill investment rather than the most tedious grind [i]Note: this will likely become a problem with strikes, If not already[/i] [b]whilst i'm on the internet bitching about gambit, here are some more problems:[/b] the primeval slayer buff from killing envoy's is poorly known (and is now being adressed) but not many people seem to know that killing invaders and blockers whilst the primeval is up also gives this buff revives in gambit are useful to keep your team up, however there is often not a lot of time to pick up a player before they are forcefully respawned, i would say remove the force respawn or increase time where players need to be revived but cannot respawn, also please add incentives to revive teammates such as a bounty, a buff, or letting some motes that were lost be regained if revived the HVT mechanic's are also poorly explained and HVT's are easily missed by players, highlighting the HVT with an affect similar to true sight or putting a yellow variant of the "enemies" symbol (obviously labeled HVT) where the target spawned Gambit Maps in their current state could probably be designed better. I'm not sure how, the maps feel lackluster general poor behaviour and skill of players (not fixable i know) such as; invading whilst the enemies have no motes and at other poor times, mindlessly picking up motes, etc. oh, and a question. ranking up in gambit gives point's for win's and losses, do you get more points the more rounds won or is a loss a loss and also is not getting points for losses after achieving Legend but still grinding points for reset a bug, or feature? i will probably update this thread with further complaints and possible fixes. but for now back to grinding the breakneck (BTW Bungie why no ornament?). [u][/u] Update: whilst the comments are mostly positive, there are a few that don't understand what this is really about, this is not complaining that the quest takes to long, it is more complaining that it is a time investment and not a skill investment, the problem with this is that it is leading to some players using cheap tactics (like putting something on the W key so they keep moving forward whilst staying in game and not getting kicked) so they don't have to be at the game and still get progress on the quest because it only requires participation, ruining the experience for people who actually are playing because they enjoy the mode in addition to the quest. [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]

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  • So played enough matches last night to get all requirements done barring about 10 auto rifle kills. Turns out that’s about 11 matches so only 29 matches of tedium left. I did note people seem to have got smarter. There were a lot of teams who tried in round one but on losing the first match didn’t get tricked by the catch up mechanic with inevitable 3rd round loss and just threw the second match. This is a mode that the simplest change to make it less tedious would be reduce it to one round.

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