Some of my buff ideas for this class
1. Make flawless execution proc with aerial precision kills as well as crouched
2. Once it is procked, smoke grenades can trigger melting point
3. Therefore making smoke grenades confirmed kills on full health guardians
4. And /or make Shattering strike 1 hit kill to full health Guardians (which you get After you proc flawless execution in the first place, making it that much harder to do than just running in a straight line to melee somebody, or even to charge your grenade.) This would also add to the whole Assassin feel of the class. And would be more fitting for the name *Shattering* Strike
5. While in Super, Going invisible should not cost super energy. (This would then inherently buff the Gwisin vest, which is a good thing) or the cos should be significantly reduced. This will tell players invisibility is their natural state and reward them for playing to the strength of the super. Or if not this, then no super energy cost for swinging the blades at targets (this would kind of make it blade dancer wouldn't it?)
6. For all Nightstalkers, all invisibility timers get an extra 2 seconds. Which would inherently buff the Graviton Forfeit. Invisibility doesn't do much for us, except Way of the Wraith, which has probably one of the highest skill ceilings among all the classes for what it demands of you to do. We should be rewarded for it.
That's all my buff ideas are, ways to help make the player feel *more* rewarded for learning/mastering a new way to play. And maybe I'm biased but none of these seem OP at all. They seem fairly balanced. Especially considering the new direction Destiny 2 is taking as a whole, where everything is getting substantial buffs. These are just *Some* ideas, besides the obvious hit registration issue. More ideas welcome.
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Edited by Meli: 11/3/2018 4:01:40 PMI only play Wraith. I love it. But you hit a couple of nails right on the head. The game needs to know you’re holding crouch at all times. That means you should be able to proc Flawless Execution in the air, and it should NEVER think you’re not crouching when you’re holding the button. This much is unacceptable. Second, and this goes for all hunters, a fix to the smoke grenade situation is long overdue. It’s ridiculous how often I die due to the game arbitrarily deciding which ability I intended to use and getting it wrong. Hand in hand with this, the reticle needs to indicate when you’re within lunging distance. Short of this, you’re right, the smoke grenade needs also to trigger shattering strike. Third, for a subclass designed around invisibility, it’s unacceptable that invisibility doesn’t work under many circumstances in PVP. I’ve played games like Planetside where you are never truly invisible and must rely on being evasive, and that’s fine, but it should at the very least remove your name plate. This includes gambit. It’s unacceptable that an invader can see me effortlessly from across the map while I’m invisible. Again, if they spot the smoke trails and take a well aimed shot, fine, but the fact that they can see me through walls when I’m using my feature class ability is ridiculous. Finally, I completely agree on the super front. I’m happy that being invisible slows the timer, but it should not cost a giant chunk of energy to return to stealth.