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#feedback

Edited by TheCoughingLYNC: 10/30/2018 5:34:26 PM
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Severe Punishment for quitters in Competitive. Put quitters with other quitters. EDIT 2.

***This topic is about COMPETITIVE MATCHES not the entirety of D2.*** ***Let's have REAL solutions and suggestions for this please. Toxic comments will be reported. You need to severely punish those who quit during a competitive match. No exceptions. ***EDIT: All quitters should be matched with other quitters. Other games have implemented this to great success in the past. Put those who have a habit of quitting together on thier own server. Then the only people left are the people who actually finish what they start. This is not about winning or losing. It's about completions. You wanna quit? Well, you should just all play the game together. If you have a bad connection you shouldn't be playing competitive anyway, as your possible loss in connection can ruin a COMPETITIVE match. Play Quickplay if you have a bad connection. Just played three matches in a row where I was the only guardian left because the three other teammates quit. How is that fair? Why are they allowed to just leave? In fact, you should make it so that you have to close the entire D2 game just to quit a competitive match. Drop in and drop out players in Quickplay don't really matter that much. But competitive matches are competitive for a reason. You take those matches a little more seriously than other regular matches. Something MUST be done about this. It's beyond frustrating to have to fight 4 other guardians by yourself, knowing that no one else will join the match because it's competitive. FIX THIS SHIT! ***EDIT: Skill based matchmaking would make a huge difference in who does and doesn't quit matches.

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  • What about players who "quit" due to outside forces? Or have to leave just this once because they have something of importance to due in the real world? Should they also be grouped up with the people who leave losing games religiously? Lets say you're in a game, and, for no fault of your own, your power goes out? Or your Wi-Fi dips for a moment, or any number of other things that are out of your control? Well, by your logic, you're now condemned to play against ""quilters" for the rest of your days. Hope it was worth leaving a game unfinished cause you got called into work or had an emergancy, cause your d2 competitive experience has just been decided by it.

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    • Only if they can tell the difference between disconnects and quitting. I got a suspension today after the update kicked me out of a match so it could download.

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      • I actually thought the same thing the other night. Put quitter with quitters. Make it very clear what the intention is up front and let people know if they pool themselves with the quitters it will be extremely hard to get back to the pool of non-quitters. But I also think this issue stems from extremely poor matchmaking tactics so I think that needs to be addressed first. If you wanted to play in the YMCA basketball league for fun and Lebron James and Kevin Durant showed up on the other team constantly to play against you, you would eventually just start quitting too.

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        • Okay, I agree that's it's complete -blam!-ing bullshit when someone quits immediately. But you have to understand, 90% AT LEAST is Bungie's fault man. 1. Lagged out 2. The plethora of zoo animals 3. Cheaters that boot you. 4. Those -blam!-ing zoo animals ^^^ this is the cause of almost EVERY teammate leaving. Against their will. If Bungie isn't going to fix those problems, then you can't punish the quitters. A whole bunch of people will stop playing this game. And then you'll be angry about how nobody is in the queue

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          • Edited by Dark Tekka Zero: 10/29/2018 6:20:39 PM
            A Non Bungie Employee Teabag Specialist... Honestly think the only way to fix this is start awarding points for the kills instead of winning and losing. Give like 3 to 5 Points a Kill and 1 Point loss on Deaths. That would mean that what you get is that you earned, and is not team based. If you put 20 kills up you deserved the Points for it, and if you died 20 times then that should go against those points. If I can go 20 and 4 then I should be rewarded for that, but if I do that and lose a guy (or not) and lose the game by a few points then where is that fair to me. Noob Specialist: But what about those guys that just rage quit because they are getting destroyed or lag out of a game? Or what if I am up against a team of four and someone quits on my team?! A Non Bungie Employee, Teabag Specialist... That's a good question little Noob, face it, that is going to happen. But if you can at least break even 1/1 then your points will be 3/1 and you gain 2 so that is like a win from a loss for you. It shouldn't matter what the other person does anymore. Tryhard Freak: BUT WHAT ABOUT MY WINS?!!! THIS IDEA IS STUPID!! A Non Bungie Employee, Teabag Specialist... OMG calm down Little Tryhard before I give you the Dragon's Effect, where as I draggin my balls across you head after I super you. You should be rewarded for those wins. That should be like a multiplier for your kills. 0 wins = 2 Points a Kill to 1 Death = (-1) Point = 2/1 on points 1 win = 2 points a Kill to 1 Death = (-1) Point = 2/1 on points 2 wins = 3 Points a Kill to 1 Death = (-1) Point = 3/1 on points 3 wins = 3 points a Kill to 1 Death = (-1) Point = 3/1 on points 4 wins = 5 points a Kill to 1 Death = (-1) Point = 5/1 on points 5 wins = 5 points a Kill but resets back to one = 5/1 on points <Now bungie can reward players no loss points here for people who do win those games> Just a idea guys, I mean they can just keep going on the way it is, I don't care. Start banning people instead then. ps BANNING PEOPLE IS A REALLY BAD IDEA BUNGIE!!

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            • Maybe add skill consideration into matchmaking first.

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              • Hey you dumb -blam!-...points points points..blah blah blah.. Believe or not newbies want to have fun too...that's why the bought the game idiot You must really feel powerful like the terrorists that kill the innocents..congratulations!

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                • People just don't want to carry you.

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                  • 9
                    i would actually quit on purpose to be placed in the quitter que. They must suck and now i know i can make them quit.

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                  • Yes put me with quitters lol. I hope they're solo so I can bring a 4 stack. They see my stack and quit. Rinse and repeat. Sounds good.

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                  • The only problem with that logic is you are basically punishing people who get DOSed in competitive. They get kicked from a match by shenanigans, and then Bungie pushes the victim for "leaving", too. Given that it is very clear Bungie has no way to detect DOSing (which makes sense), it's a slippery slope that ends with only cheaters playing Competitive. Bungie needs dedicated servers before a truly "severe" punishment like this can happen, because dedicated servers done right means DOSing is no longer possible.

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                    • Everytime I get into a match with a 4 stack, why waste time playing? Just leave, go into a the queue again while that 4 stack is still in game, and hope not to get another one.

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                    • "if you have a bad connection you shouldn't be playing competitive anyways" that line alone tells me all I need to know about the idiocy of this post.

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                      • That's no punishment. There should be a scaling penalty: 1st quit: 30 minute ban 2nd quit: in game music changed to Enya for a week 3rd quit: all in game voiceovers changed to Peewee Herman 4th quit: all in game voice overs changed to steve urkell .....

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                      • Nah. If people are not capturing zones in Competitive control or playing the objective in Countdown I will leave early. I am not good enough to carry idiots.

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                        • I quit when I don’t like my teammates

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                          • Fully agree. There needs to be a distinction between actual disconnects and leaving the match on purpose though.

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                          • The fix is to end the match IMMEDIATELY if the teams become imbalanced and ban the player for 4 hours for each occurrence that was not detected to be a system or network error.

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                          • that is so damn stupid

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                          • And give them an emblem they can’t change for a week that brands them as a quitter scarlet letter style.

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                            • That'd be great because that way we know for a fact we be grouped with solo players. I'd quit just to get in that solo match. Thanks.

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                            • so turn every competitive match into a 1v1?

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                            • I think that a better solution would be that if someone leaves your team they get a glory penalty but everyone who remains in the game does not incur the penalty. Then it doesn't really matter if you end up losing.

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                              • Overwatch has the same problem (or at least it did the last time I played it). Constantly being at the mercy of people deciding to stay in a competitive match is super frustrating. I understand some people get disconnected (not their fault). And sometimes people leave a match due to unexpected things happening IRL (unexpected company, kids/spouse need help with something, dog about to s*** on the carpet, etc.) but it is not a regular occurrence. So, I think the fairest thing to do is severely punish *habitual* leavers. Bungie (and Blizzard) could implement increasing punishments the more often you leave/disconnect. You could call it an "escalation protocol" (nyuk nyuk). Essentially, they need a behind-the-scenes Probation Monitor. Something like: 1st offense: - You lose your match points - Can join a new match immediately - 24-hour probation timer starts 2nd offense (within 24-hour probation time): - Lose 100 pts - Can't join a new match for 2 hours - 48-hour probation timer starts (after 2-hour ban) 3rd offense (within 48-hour probation time): - Lose 250 pts - Can't join a new match for 24 hours - 2nd 48-hour probation timer starts (after 24-hour ban) 4th offense (within 2nd 48-hour probation): - Lose 500 pts - Can't join a new match for 72 hours - 3rd 48-hour probation timer restarts (after 72-hour ban) The severity of punishments can be adjusted. That's just spitballing ideas. But the purpose is: if someone gains a reputation of leaving matches (or has bad internet which frequently disconnects them) then not only will they lose points but more importantly, they simply won't be allowed to play for a period of time. Those people will not be in the pool of available users as frequently. The added benefit Overwatch could have received from this is that your matchmaking was based on your Competitive Score. So, if you lost more and more points you wouldn't get placed with higher-ranked players that don't have issues with leaving/disconnecting. Unfortunately, for Destiny, you could have a Glory of rank of 2000 (close to a Luna) but still get a fireteam member with a Glory rank of 150. To that user, losing 100 points doesn't really matter to them. Thus, the temporary Competitive ban is the only hope to keep those types of people out of the matchmaking pool.

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                              • I still believe that stripping deserters of Exotic weapons and armor is the best choice. Then removing it from their vault database so they have to go out and grind it again.

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                              • Edited by tiddles451: 10/29/2018 5:14:34 PM
                                Instead of severly punishing people who leave, make it so that if someone leaves, one person on the enemy team is booted and gets credit for the win, that way the match will be fair, and the person who is booted won't suffer. Still have a punishment for leaving, its still a dick move bu tthis way, if someone legitametley has to go in the middle of a comp match, they can without being severly punished and without ruining the game for anyone else. Obviously this couldn't be done with 4 stacks of guardians, but if you are against a 4 stack, you have basically lost anyway.

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