PART 2: https://www.bungie.net/en/Forum/Post/249394617/0/0
Hello and welcome! Today I’m gonna discuss a idea that some people (myself included) had to make Destiny an RTS. Obviously some of this stuff wouldn’t be considered Canon, but eh, it’s fun to dream.
In this case I will be using the style of Halo Wars to create this. Halo wars does exceptionally well of blending the FPS and RTS genres. So, without further a do, let’s begin.
Also, these will be in 4 parts due to how little a post will allow me to have. Other parts will be up soon.
Faction one: Fallen
-Strengths:
•Cheaper unit costs for infantry
•Very efficient supply pads
•Effective vehicles and infantry
-Weaknesses:
•Units have lower health than other factions (like 10%)
•Decreased power income (like 3%)
Main base:
-Tier 0: Outpost
-Tier 1: Scavengers Nest.
-Tier 2: Scavengers Hold
-Tier 3: Scavengers Fortress
Infantry: Main Infantry Building: Pirate’s Den
-Core Infantry: Captain Squad. Upgrades add more dregs to the squad and allows the squad to do a small teleport. Good all around damage.
-Scout vehicle: Pike. Upgrades allow pikes to capture points (if this were Halo Wars)
-Anti Infantry/Building: Marauder Squad. Melee based infantry. Upgrades allow for more units in the squad and for increased damage to vehicles
-Anti Infantry: Vandal Sniper. Upgrades allow for faster shooting and better damage against Infantry.
-Anti-Vehicle: Heavy Shanks. Upgrade allows heavy shanks to do consistent damage, and adds smaller shanks for constant healing.
-Support: Servitor: Heals and shields units. Upgrades allow for better healing and better shielding.
Vehicles: Main Building: Scrap Pile
-Core Vehicle: Heavy Pike. Upgrades allow pikes the ability to ram enemy ground units and increase health.
-Anti Air: Scorch Vessel. Think of it like a mini Walker, but only with four legs instead of six, and two giant rocket tubes on the top instead of the giant cannon. Upgrades allow for increased mobility.
-Anti-Ground: Walker Tank. Large and clumsy, but very durable. Upgrades allow for increased mobility and armor. These are the frontline of the fallen.
Air: Main Base: Scavenged Coop
-Core Air: Broadsword. Common air unit. Large groups can be incredibly deadly to vehicles and other air.
-Support Air: Skiff. Loads Infantry into it , allowing for extra firepower. Upgrades allow for infantry to heal the skiff when fully loaded
-Ultra Air: Pilot Servitor. Large Servitor, capable of warping enemies to different locations. Large amounts of damage to vehicles, air less so.
Research Building: Archon Forge
-Common research Options: Upgrade Infantry, vehicles, Air, etc.
-Super Unit: Mega Walker. A even larger version of the Walker. About twice the size of one. Deals insanely high burst damage to all unit types except buildings.
Leaders:
Sarvik, Unbreakable Kell
“Once a deformed dreg (aka no way to regrow his two other arms) of House Winter, he knew the importance of loyalty, but didn’t exactly follow it. He would often try to go against his Kell, and in the end, they would banish him during the battle of Twilight Gap. Sarvik would seek refuge amongst other houses, but after continuous rejects he felt like he has no purpose. Until he landed up on Mars. For 27 years he would learn strategy, tactics, and honor from watching the Cabal. Sarvik returned when the Kell of Kings fell to become a leader to the Fallen after using extremely effective strategies at Western Tharsis against guardians, even crushing a Titans shoulder and rib cage in with his bare hand. Using defensive tactics while being incredibly aggressive with leader powers give him the title of “Unbreakable”. Special powers upgrade his infantry and vehicles while allowing for increased orbital bombardment and inspiration in troops.”
-Hero Unit: Archon Priest. Special ability heals nearby allies and debuffs enemies. Upgrades allow for Archon to use scorch cannons.
Taltuliks, the Blue Baron
“Known for bombarding his enemies from orbit and the sky, he specializes in increased air efficiency, and allowing for increased unit capacity when using air units. Not much is known of his early years, other than he was once a mercenary, line Taniks the scarred. Now a days, he works for much more reasonable prices. Known only as the “Blue Baron” to his foes and comrades, he now is intent on serving the fallen for his own survival, otherwise Sarvik will put him out for good. These two try to maintain a relatively healthy trust. Emphasis on *try*”
-Hero Unit: Baron’s Ketch. Larger Skiff with more weapons, and is able to hold more infantry and one vehicle. Is basically a giant ass gunship. At max level, this thing is a terror. Unless Anti Air get to it.
Bandulo-55
“The 55th version of a Servitor line, given emotion after being built, a very uncommon thing for Servitors. Feeling both pain and guilt for his role in the destruction of the Fallen at Twilight Gap, he decided to rebuild Servitors as the machine gods they used to be. His powers allow for new and upgraded Servitors and shank units and decreases the time needed for researching.”
-Hero Unit: Bandulo-55. Large Servitor that can put enemies into stasis for a short period of time. Enemies who are caught in stasis take more damage
Rhandel, the Perfected
“Flesh was weak. Flesh was a burden. SIVA was life. SIVA was truth. SIVA was...perfection. And Rhandel desired perfection. He controls the battlefield with an assortment of drop pods containing SIVA, protecting Allies and himself. His cybernetic enhancements allow for upgrades to infantry and vehicles, turning them into SIVA troops, boosting armor.
-Hero Unit: Rhandel the Perfected. Large vandal type character, special ability summons large SIVA turrets. Passive ability has a SIVA swarm around him, lowering enemy defenses while boosting his and allies. Upgrades increase the radius of this effect.
Yapclick, Sanctioned Scavenger
“Who needs all the guns in a battlefield when you know you’ll inevitably bleed the enemy dry of their resources? This dreg now turned commander, allows for faster supply harvesting, can gain supplies and power from fallen enemies, and specialized upgrades to basic supply harvesters. He is a good team player with all the money he makes!”
-Hero Unit: Scavenger Baron. Large marauder based hero. When attacking enemy units, you gain 50% supplies and power from the units. Amount is based on what was spent on said unit.
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The super-unit should be the Siege Engine imo:
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Brings me back to my SC2 days... 3v3 20 min nr anyone??
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I feel like the Fallen due to their scavenging nature should be able to scavenge destroyed enemy vehicles similar to the GLA in CnC Generals I've read the other 2 factions. Great ideas man!
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Would Taken be a separate faction? I assume not, since you put SIVA under the Fallen
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I think this is a cool idea, would be cool to see but probably will never happen lmao
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Man a destiny rts would be so dope. I’d probably play vex every time. Leaders could be Atheon, Argos, and panoptes
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I’d play this game.
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Edited by TSGN Leviathan: 10/29/2018 4:18:22 PMI wish there were more RTS games like Command Conquer (before 4TT that is). No fixed bases(you can set them up and expand wherever you like), resources regrow over time, no unit cap. Haven’t played one like that since Tiberius Wars...
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Iv'e played both halo wars and I would love to see this personally
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Edited by marlo321: 10/29/2018 2:43:27 PMYou sir are my hero. Are you any good at game design? Id kickstarter that shit in a heartbeat but I doubt Bungie would allow that
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If there was a Skorn faction the leader should be the fanatic and he should have the ability to revive dead units. Just an idea tho.
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Really cool idea
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Edited by w3rdblader: 10/29/2018 1:41:19 AMOnly problem: from my understanding, the fallen would wipe out all of humanity with near zero problems if not for guardians. So you can't have marines as grunt/cannon fodder. Despite the grimoire telling us about battles like twilight gap, gameplay has shown us that a team of 6 can easily take over a planet. So it would only really work if it was just the alien races against each other
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Edited by Helljumper RUSS: 10/29/2018 10:16:42 AMI've been thinking of this myself. It seems like the Destiny universe would be perfect for an RTS. For the Hive, they should get the option of building shrines that dictate what units they get access to: -A Shrine of Crota gives access to powerful frontline units and upgrades focused on sheer strength, like Berserker Knights or Summoned Ogres. -A Shrine of Nokris gives access to its own set of upgrades and units, like Vanquishers and Adherents, as well as the ability to resurrect dead units. -A Shrine of Oryx gives the ability to "Take" enemy infantry and commanders, adding a new "Blight" resource that caps at a certain point and is spent in different quantities depending on what was taken, with basic infantry being almost free and commanders requiring huge amounts. -Only 1 of these shrines can be built at a time, and as long as it exists the others cannot be built.
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Halo wars was the worst out of the franchise. The best was between halo 2 & 3 which was a lot better for mention title
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NEEDS MORE VESPIAN GAS! CABAL ULTRA MARINES! BURN THE HERETICS! FOR THE EMPEROR!
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I've been dreaming about a Destiny RTS since taken King!
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Can we have randal the vandel [spoiler]love to kill my enemy in one move thanks[/spoiler]
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Holy shit this is a good way to do it. Man if only bungie would do this for a side game. (Hint-hint)
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Really cool and interesting idea
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Gimme game now
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Yes Yes Yes