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Destiny 2

Discuss all things Destiny 2.
Edited by Fur Hammerlock: 10/11/2018 9:03:35 PM
20

A Problematic Super: Nova Warp [Balance Poll]

Nova Warp Should Be Nerfed Slightly

47

Buff Other Supers To Match Nova Warp

32

Do Nothing - Game is Fine

65

I believe it's due that we, as a community, have a discussion about Nova Warp and it's power level compared to other supers. It's becoming more and more aware that this Super is just a little bit too powerful in several ways, and honestly has virtually no downsides. Let's talk about the problems compared to other supers with these facts, first; [b]1.) Nova Warp Durability[/b] -Nova Warp is incredibly durable. The most durable Super in the game next to Ward of Dawn, except they can roam and teleport. -Sunbreaker (Hammers) takes [b]3[/b] direct impact Hammers to kill Nova Warp. Nova Warp takes one full charge (charge for 2 seconds) to kill a Sunbreaker. -Golden Gun takes [b]4[/b] shots to the body to kill Nova Warp, or [b]2[/b] shots to the head. Nova can OHK Golden Gun -Fist of Havoc, Sentinel, Arc Staff all take 3-4 hits to kill Nova Warp based on resilience and proximity to AoE. Nova Warp can OHK all three of these. -It takes 3 Sniper Headshots from Low/Mid impact snipers to kill. [b]2.) Nova Warp Mobility[/b] -Despite it's extreme durability and power/AoE of it's attack, it's also the most mobile Super in the game. Blinks have incredible distance and you're capable of even blinking vertically in to the air to dodge things like Thunder Crash and Blade Barrage. Default "running" speed is also substantially faster than other supers. [b]3.) Nova Warp Damage & Use[/b] -Nova Warp can be detonated approximately 7-9 times based on which charge is used and the efficiency of it. No other roaming super can fire off that many times. -Nova Warp has the largest AoE in the game. It seems approximately 1.8x larger than Thundercrash and acts as a dome when detonated. It's capable of killing players at the peak of their jump above the Nova Warp. -Nova Warp detonations cost almost nothing (about 1/12th of the Super). Blinking requires 0 extra super energy. I raise these points simply for discussion. I am not attempting to be salty, nor am I advocating for the gutting of the class. Think Sunsinger's in D1. Similar to the Sunsingers, Nova Warp feels overbearing in PvP. There are almost no ways to counterplay this super other than Blade Barrage and Supressors. Landing a Suppressor on them is very finnicky, often a single blink will get them out of the explosion. Nova Warp currently has [b]too much going for it[/b]. It's the most durable roaming super in the game, it also has the most damage, the most usage charges and the most mobility out of all roaming Supers. It is honestly not balanced in it's current state, and we're only seeing more and more people run this super or even full teams of it. /Discuss

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  • Edited by F1er: 10/12/2018 1:31:53 AM
    This post is absolutely loaded with misinformation. - It takes one top tree hammer to kill a Nova Warp, and that is speaking from personal experience. If you don’t kill a Nova Warp with one explosive hammer then you missed the direct impact. - It takes [i]maybe[/i] three golden gun body shots to kill a Nova Warp, although I’m fairly sure it’s still two. Definitely nowhere near four. - Fist of Havoc takes two slams to kill a Nova Warp, and arc staff three swipes. - Nova warp cannot OHK Fist of Havoc, even with a fully charged blast. - The in-super “warp” is reskinned twilight garrison. It has a relatively short distance, and is incapable of going upwards. It also drains the energy like crazy when you spam it. If you’re speaking of normal blink, the jump, it has a cooldown after using it twice in quick succession. When it’s on cooldown you’re stuck in the ground. - It floats as fast as Stormtrance. All the melee supers are faster than Stormtrance. - In no way are Nova Warp’s explosions almost twice as big as Thundercrash’s AoE.

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