No patch is perfect otherwise every patch would make the game better. But I will have to say either my guns got nerfed on all levels or the damage resistance for enemies increased by like 50%. This isn't just on my end I had multiple clan mates claim that bosses in every open world boss/enemies even in the new Haunted forest became extremely damage resistant between yesterday and today. This doesn't seem to have affected strikes, nightfall, and raid. But getting up to level 7 with me and my buds seemed to scale the damage to my power level. They are significantly lower than me making me believe that the enemies are scaling to be difficult for me and more difficult for my teammates.
Then I asked my clan mates who are all around similar high power levels (Upper 590s) and they were talking about how the haunted forest was easy up to level 8 yesterday and today getting thru 5-6 became significantly more difficult. I know that a lot of the instances in the game are tweaked throughout the game with the curse week and events. But something must have gotten switched between yesterday and today that has made content slightly more annoying/difficult.
While solo I won't complain about a challenge because I roll solo when not helping friends/clan mates. However the damage resistance/health pool that increases when friends/clan mates join seems to have gone from 1x/2x/3x to 1x/3x/6x at least it is what it feels like.
Lastly when playing this week really feel how the content feels. Does it feel like you do less damage on the PvE side of things in the activities I mentioned? Do you or your clan mates feel like you do less damage or enemies have more damage resistance at higher power levels. I really want people to ask if 2.0.4 actually caused some small tweak that may have cause damage values to scaled disproportionately.
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