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Destiny 2

Discuss all things Destiny 2.
10/13/2018 4:24:26 PM
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IMO Competitive Shouldn’t be the Telesto Master Race.

For those who don’t play FPS’s are frequently as myself, guns that are [u]meta[/u] are guns that -usually- have an easier skill gap, have a faster kill time, or are simply fun to use. I say usually because, more often than not, among the group of 5-10 weapons that are meta because of good reasons, there is one that is meta due to its overpowered nature. Prime example: telesto. I loved using telesto in D1. It was gimmicky, effective and generated hella orbs. When they moved it back to special slot I was happy in D2, but now I am realizing that was a grave mistake by Bungie. Something about telesto is different in D2, and a combination of high stability, and increased amount of projectiles vs. other fusion rifles, and the lack of damage falloff resulting from the attachable projectiles makes the gun just feet short of being a sniper. It outperforms most other fusions at close ranges, and [i]all[/i] other fusions batting linears (which are heavies to begin with) at longer ranges. In my opinion, fusions should rule the 10-25 meter ranges that shotguns and snipers cannot dominate as well in. They should be countermeasures against shotguns, smgs, handcannons, shoulder charge, etc. that can kill at a respectable range. Telesto is easily capable of consistent kills at 30 to even 45 meters and closer. That’s an issue. It is no doubt then, that as a result of this capacity to [i]snipe[/i] people, that telesto is highly used, and somewhat irritating to play against in the competitive gamemode. It clearly needs to be changed, and some people aren’t calling for a move to power slot, but I like using telesto in the special. My suggestion: increase the projectile spread at further ranges so that it can’t snipe people. Simple. It would remain a powerful weapon with the cool sticky bombs perk, but it wouldn’t be killing me 40m away and it would diversify competitive with other fusions and even some snipers because it frees up those longer ranges. I know people are just going to tell me to get good and counter it by not sucking, but if you have a constructive comment, please share your thoughts below. :)

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  • Teslesto is where the other fusions should be. Consitent and usable outside of shotgun range. Non of them are, which is the problem. Shotguns themselves well, get a good role on them longer ranged ones and you be sniping people way more reliably then any fusion rifle could hope to do. Personally fusions in D2 are surprisingly more shit then they were in D1. At least they were reliably inconsistent in D1. Some fusions you can't 2 tap point blank with them because of the shotty hit detection shrugging off your bolts.

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