Those two guns were made for close range and they currently can't compete at the ranges ment for them. I would also not like to get outgunned at close range by pulse rifles when I play crucible
Edit: after playing with a 360 and 450 auto I noticed that they are more for mid-long range than close range and they are good but they do need more forgiving body to headshot ttk. Same thing goes for the other autos and smgs
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What about 600 rpm and 700?? They are atrocious. The ether Doctor crap unless u got a God roll with Rampage and Grave robber, Icaruis grip to offset recoil and increase aim when jumping. Foregone Conclusion?? Guiding Star??
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Autos & SMGs are fun, good combination.
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They already kill me in 2 seconds anyways, I really don't want to go back to getting cross mapped by them.
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Smgs are definitely even better than before when they were already the best within their intended range. Haven’t used ars much though.
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Hazard of the Cast: check Barely uses ARs: check Tough map to play: check Just the average player: check Does well with it: check All related to my experience: yes ARs don’t need a buff. There are some that will wreck a Bygones if given the chance. Otherwise explain my 10 killstreak I managed to get with 5 killstreaks being consistent after a terrible start please and I’m know I’m not a top tier player.
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When it’s possible for an SMG to have less stability than impact (Hard Truths), you know shit is messed up big time.
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Buff Edge Transit drop rate! I need the shards.
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We had nearly a year with 450 autos. No Ty
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I find the Halfdan-D is a monstrous assault rifle. I'd love for the Antiope or the 900 rpms to be buffed though.
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They compete very well at close range. Don't expect to beat a Shotgun with them though..they're primary ammo weapons not special ammo weapons.
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leave autos the way they are. They're really good right now especially the 360 and 450RPM. The 900 RPM SMG's need a massive buff