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Destiny 2

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Edited by Fur Hammerlock: 10/11/2018 9:03:35 PM
20

A Problematic Super: Nova Warp [Balance Poll]

Nova Warp Should Be Nerfed Slightly

47

Buff Other Supers To Match Nova Warp

32

Do Nothing - Game is Fine

65

I believe it's due that we, as a community, have a discussion about Nova Warp and it's power level compared to other supers. It's becoming more and more aware that this Super is just a little bit too powerful in several ways, and honestly has virtually no downsides. Let's talk about the problems compared to other supers with these facts, first; [b]1.) Nova Warp Durability[/b] -Nova Warp is incredibly durable. The most durable Super in the game next to Ward of Dawn, except they can roam and teleport. -Sunbreaker (Hammers) takes [b]3[/b] direct impact Hammers to kill Nova Warp. Nova Warp takes one full charge (charge for 2 seconds) to kill a Sunbreaker. -Golden Gun takes [b]4[/b] shots to the body to kill Nova Warp, or [b]2[/b] shots to the head. Nova can OHK Golden Gun -Fist of Havoc, Sentinel, Arc Staff all take 3-4 hits to kill Nova Warp based on resilience and proximity to AoE. Nova Warp can OHK all three of these. -It takes 3 Sniper Headshots from Low/Mid impact snipers to kill. [b]2.) Nova Warp Mobility[/b] -Despite it's extreme durability and power/AoE of it's attack, it's also the most mobile Super in the game. Blinks have incredible distance and you're capable of even blinking vertically in to the air to dodge things like Thunder Crash and Blade Barrage. Default "running" speed is also substantially faster than other supers. [b]3.) Nova Warp Damage & Use[/b] -Nova Warp can be detonated approximately 7-9 times based on which charge is used and the efficiency of it. No other roaming super can fire off that many times. -Nova Warp has the largest AoE in the game. It seems approximately 1.8x larger than Thundercrash and acts as a dome when detonated. It's capable of killing players at the peak of their jump above the Nova Warp. -Nova Warp detonations cost almost nothing (about 1/12th of the Super). Blinking requires 0 extra super energy. I raise these points simply for discussion. I am not attempting to be salty, nor am I advocating for the gutting of the class. Think Sunsinger's in D1. Similar to the Sunsingers, Nova Warp feels overbearing in PvP. There are almost no ways to counterplay this super other than Blade Barrage and Supressors. Landing a Suppressor on them is very finnicky, often a single blink will get them out of the explosion. Nova Warp currently has [b]too much going for it[/b]. It's the most durable roaming super in the game, it also has the most damage, the most usage charges and the most mobility out of all roaming Supers. It is honestly not balanced in it's current state, and we're only seeing more and more people run this super or even full teams of it. /Discuss

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  • I'm gonna do some actual tests instead of your guesses based in seeing other people use it.

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  • Literally none of what this guy typed is accurate. Nova Warp is not nearly as Powerful as he described. Especially its resilience.

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  • I can wipe you just as easily with stormtrance and dawnblade. Stop it. It's the new toy so you see it more.

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  • Oh for the love of STOP THESE DAMN NERF POSTS. Y'ALL WANT YEAR 1 D2 BACK!?

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  • 1) It has the same armor as every other roaming super. 2) It moves at regular speed. Blink increases mobility, but it costs super energy. 3) https://www.youtube.com/watch?v=kOIat8OuEGw Get your facts straight

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    • I really don't see where the complaints about nova warp are coming from. As a Warlock main, I think it seems well balanced with other supers.

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      • 4 golden gun shots? Its funny because, I'm a slinger main and I didn't even know that. I always play to my advantages, but after my first few encounters with nova warp I'd already decided GG was possibly my only advantage. And now I'm reading not even that would work. It's not hard to admit, that as a hunter with my DPS role in the crucible, I should not be able to kill a titan in full plate armour faster than a mage in robes. If a super charged sentinel is running towards me, it's a sticky situation but if i have a good heavy/couple teammates/super charged it can be dealt with. Nova warp genuinely stops me from capping zones and that says alot, there is literally no advantage to challenging. Other supers, at least when you shoot at them you'll get a point for defeating them a couple seconds after you're dead in high traffic zones. Hell Nova warp is the only super I've ever been killed twice by in a single activation where spawns weren't to blame. Never taken the buff/nerf side for any class, Hunters have always had to the best abilities for the smartest players to exploit in the endgame imo. However, I stand by the fact that becoming OP with a hunter requires confidence and skill that only comes through experience. But nova warp is actually OP by default.

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      • My personal thought is with it having such high mobility and an obscene damage radius is give it less armor but buff up how much health it gets on kill. Still possible to wipe teams, just as effective in PvE, but a little more fair to go up against

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      • Hunter main here. Couldn’t care less I’m trying to get my second seed of light for my warlock so I can unlock the damn thing. Ps buff golden gun top tree duration and throwing knife.

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      • The forum is full of cry baby posts , nova warp isnt OP, Its just strong for pvp, the only strong pvp super we have. Oh i had 36 kills and 5,37 kd lately but it was cuz of blink is confusing the enemies

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      • It's fine, teleport drinks the energy, charging the explosion makes you slower and unable to teleport, I've been able to strafe backwards or run away quite easily.

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      • It's fine as is.

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      • Edited by F1er: 10/12/2018 1:31:53 AM
        This post is absolutely loaded with misinformation. - It takes one top tree hammer to kill a Nova Warp, and that is speaking from personal experience. If you don’t kill a Nova Warp with one explosive hammer then you missed the direct impact. - It takes [i]maybe[/i] three golden gun body shots to kill a Nova Warp, although I’m fairly sure it’s still two. Definitely nowhere near four. - Fist of Havoc takes two slams to kill a Nova Warp, and arc staff three swipes. - Nova warp cannot OHK Fist of Havoc, even with a fully charged blast. - The in-super “warp” is reskinned twilight garrison. It has a relatively short distance, and is incapable of going upwards. It also drains the energy like crazy when you spam it. If you’re speaking of normal blink, the jump, it has a cooldown after using it twice in quick succession. When it’s on cooldown you’re stuck in the ground. - It floats as fast as Stormtrance. All the melee supers are faster than Stormtrance. - In no way are Nova Warp’s explosions almost twice as big as Thundercrash’s AoE.

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        • I'd honestly have other supers buffed if anything. I'd rather have everyone be broken, then bungie going way too far with a nerf and ruining the only good class warlocks have had since D2 release.

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        • If I'm not mistaken they also heal on kill.

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          • In all honesty I just think it needs a duration nerf, if they nerfed it to what it was before then the super would be terrible because you would need to be hugging people for it to effective.

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          • That shit is definitely broken but it shouldn’t be nerfed.

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          • To me nova warp needs an armor reduction when in use, once the tree is fully unlocked the warp kills start health regen, pair that with the amount of armor it gets, its next to unstoppable. The other change would be reduce the amount of energy dark blink takes to use because honestly it’s way too much right now, and to mitigate that buff, get rid of the invincibility you get while you’re blinking.

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          • It’s all good, buff other stuff.

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          • Not sure what kind of nerf it needs. Maybe a duration nerf, I heard charging up the blast and blinking with it doesnt lose super energy. if true, that needs to go ASAP if its still wayyy to strong, then a slight reduction on blat radius but a damage buff to compensate Also, all supers except gunslinger and maybe well of radiance and spectral blades need to take more damage from special ammo weapons, energy weapons and melees/grenades

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