You're right, just a nudge might make snipers more competitive.
Ammo - i think this is the golden ticket here. I think giving 1-2 extra shots on re-spawn or 1-2 extra rounds on ammo pickup may help. The logical choice would be to go back to green boxes - but I think the method we have right now is put in place for future exotic releases. Icebreaker wouldn't have been a problem if everyone else re-spawned with ammo. No Land Beyond wouldn't have become an alternative if everyone re-spawned with ammo. Invective, that one primary shotgun that had a meta. all the same underlying reasons. Those guns became meta at certain points because of ammo restrictions on other guns.
Aim assist and scopes - i think this is in a good space right now. You have to shop around for a sniper that has both good accuracy and short scope. Also, to people thinking about this topic - a lot of the hitbox mechanics are based on frames and where your shot goes in relation to the frames. Headshots against opponents in air seem to land better because their head is moving vertically between frames. Flick shots because of your horizontal motion. (at least that's how i comprehend it)
red lights on lanes - i personally never had a problem with the camping sniper. I know where he is, i know where to flank him. We're in a spot right now that two guys with bows will ruin a lane more than 2 guys with snipers. Unless your opponent is really good at sniping, your odds on getting shot are low if you keep yourself weaving. If he's good, but camps - you know his position and can avoid or flank.
Not to make it a shotgun vs sniper arguement, but a good shotgunner can be everywhere depending on where you respawn or he respawns. A sniper has less options to be everywhere unless he's mastered quickscoping - and even so, he deserves that win. in quickplay, sometimes a shotgun flank just feels like RNG because of the chaos of the situation. Sure you can back-pedal, but you can't back pedal as fast as they can sprint forward.
There was a time in D1 where snipers were the choice of competitive players and shotguns were entry level. Right now shotguns occupy both spaces because the risk/reward structure of snipers aren't balanced correctly.
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