What I mean is that this new Path seems so underwhelmed compared to the other two in general that I really don't care to unlock it.
The new Super looks cool, but it's just that. The idea of deflect enemy projectiles sounds cool, but pratically speaking it's not worthy. Why should I bother to deflect the projectiles of my enemies when I can obliterate them with a Blade Barrage, or sneak behind them while invisible and cut them one by one at incredible speed with my Spectral Blades? Both in PvE and PvP it seems too much situational and honestly not worthy compared to the other Supers.
The new melee attack, again, is really cool, but I don't understand why it's not one hit KO in PvP as the Titan Shoulder Charge. In PvE it works fine, but it's just that… it's a "fine" attack, nothing more, while the new Knives Trick of the Way of the Thousand Cuts in sinergy with Playing With Fire it's much, much better.
The melee grants reload speed which, yeah, can be good, but honestly, this Perk seems so out of place here. It's like they put it just randomly while in the other Paths you can find Perks with great sinergy among them.
And at last, the Ebb and Flow Perk sounds, again, cool, but pratically speaking it's way to mechanical and imho it's not worthy the bother. Damage enemy with an Arc Ability to electrifies, then hit them with a melee to disorient them… why I can't simply confuse them with my Arc Ability?
Clearly this new path it's the less used by all Hunters both in PvE and PvP. I really think that Bungie should think to rework it a little bit to make it more usefull.