The Hunter's dodge ability doesn't feel very useful.
The Titan's shield is super useful, it gives cover, and one of them basically eliminates the need to reload.
The Warlock's circle is super useful. one of them heals and the other gives you a damage increase.
The Hunter's Dodge does what? One of them recharges your Melee ability, which is... ok, I guess? none of the Melee abilities feel super useful, and powerful enemies seem to ignore the effects of Debilitating blow. The other recharges your currently equipped weapon, which is pretty good for slow reloading weapons, but the Titan's chest-high wall eliminates the need to reload entirely while you're behind it.
The dodges doesn't give you i-frames, meaning that you can still get shot and killed while dodging. I remember something giving you 'increased defense' while dodging, but I can't remember what it was. That still kinda sucks. You get increased dodge for about a second while you jump. great.
Am I the only person who feels this way?
-
I honestly do not like the dodge at all. Compared to the barricade or the ward, the dodge has a singular purpose and it's not even all that great. The dodge rolls you in a direction about a few meters and also either fully charged your melee or reloads your gun. It won't do much considering you can still get merkd while doing it. The other two abilities work well with a team while ours only works well for ourselves. In pvp, the titan can put a wall up to deter enemies from a certain angle like in control. They can effectively reduce long range attacks by literally building a wall. You can jump over it but you're not typically using it in close range. They can also make a shorter one that eliminates the need to reload. The ward straight up heals you or gives a damage buff. Park right behind a corner, down a hall, on a hard point, or any location to rally the team and hold back a force. We can roll backwards. And then still get killed because you'd only need to use it to get out of danger or low health so they still just kill you because it's not instant.