The Hunter's dodge ability doesn't feel very useful.
The Titan's shield is super useful, it gives cover, and one of them basically eliminates the need to reload.
The Warlock's circle is super useful. one of them heals and the other gives you a damage increase.
The Hunter's Dodge does what? One of them recharges your Melee ability, which is... ok, I guess? none of the Melee abilities feel super useful, and powerful enemies seem to ignore the effects of Debilitating blow. The other recharges your currently equipped weapon, which is pretty good for slow reloading weapons, but the Titan's chest-high wall eliminates the need to reload entirely while you're behind it.
The dodges doesn't give you i-frames, meaning that you can still get shot and killed while dodging. I remember something giving you 'increased defense' while dodging, but I can't remember what it was. That still kinda sucks. You get increased dodge for about a second while you jump. great.
Am I the only person who feels this way?
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The best mobility action in the game but isn’t useful, hmm I’ve lost count of the times a hunter has saved themselves through jump, dodge, jump - or just plain dodge. Yes it won’t always work but more times than most it saves their skin while they scuttle away to hug a team mate. And the regen is fast so can be used much more often than others (with the exception of benevolence Warlock - but that’s reliant on team using your heals/buffs) Titan barricade easily countered with a grenade over and behind (arc/fire bolt) or just jump over/run away, Warlock rift animation usually gets you killed as even doing behind cover gives enemy chance to close and then melee/shoot before any significant healing - empowering only works if playing inexperienced people that know better than engaging a Warlock sat inside a rift which is down before they are hurt.