But this game mode is not finished. I have played this type of mode before as it is very similar to Paladins' core game mode. The problem here is that you are not rewarded anything for capturing the breaker. You can literally just defend and still win the game. The score should be to 6, you should get a point for capturing the breaker and another for either successfully hacking or successfully defending. I just see no reason in putting so much effort into capturing if you can still lose the round due to not hacking in the short amount of time. Either way, that is my opinion on the matter. I still haven't played any of the new maps.
EDIT: So I played a few more games and there is a strategy like any other games but it just feels weird. I don't understand resetting the timer back to two minutes if I am gonna lose fifteen seconds waiting for the enemy team's vault to open and more seconds if heavy haven't spawned. I am not sure yet but I feel like heavy dictates the flow of the game. I will continue to test.
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I played a few rounds of this. 2 Titan bubbles with blindy helmets, 2 radiance well locks with the Forsaken chest piece that advances your super while inside the well and you’ll rarely, if ever lose. It becomes nothing more than a race to the first bubble super. At least that was our strategy, oh, and saw a crap ton of telesto the besto in it also. Truthfully, wasn’t a big fan.