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Edited by deatheater200: 9/22/2018 2:58:31 AM
7

The Lucky Seven’s cards

Card 1: [u]Lucky Twister: spell card.[/u] Effect: discard 1 card from your hand, draw 3 cards. Card 2: [u]Buckshot: spell card.[/u] Effect: Target one of your opponents cards, half that cards attack and defense for 5 turns. Card 3: [u]Number 1: normal monster.[/u] 300 attack, 300 defense. Card 4: [u]The Two: normal monster.[/u] 400 attack, 400 defense. Card 5: [u]Strange Three: normal monster. [/u] 500 attack, 500 defense. Card 6: [u]Magic 4: normal monster.[/u] 700 attack, 700 defense. Card 7: [u]5: effect monster. [/u] 1000 attack, 800 defense. Effect: for 5 turns, your opponent cannot declare any attacks except with spell cards. Card 8: [u]suc sec six: normal monster. [/u] 600 attack, 6666 defense. Card: 9: [u]The Lucky Seven: Fusion card.[/u] Requires the 6 number cards below 7 to fuse this card, the 6 cards must be discarded from your hand to the graveyard to summon this card. 10000 attack, 10000 defense. Effect: cannot be destroyed by battle, cannot be destroyed by effects. You win the duel. Card 10: [u]Apocrypha: field spell. [/u] Effect: all number monster cards gain 1000 attack and defense for the amount of numbers added together by the cards name. Meaning: if “The Two” is on the field then Apocrypha will last for 2 turns, etc. Card 11: [u]Slot Machine: spell card.[/u] Effect: roll a six sided dice and whatever number the dice lands on, draw the number from your deck or summon the card from your hand/graveyard. Card 12: [u]Heads or Tails: continuous spell. [/u] Effect: once per turn you can toss a coin and call it. If you call heads, draw 2 cards. If tails, draw 2 cards from your opponents deck. Card 13: [u]Where is 8?: spell card. [/u] Effect: if this card is on the field for 5 of your turns, summon “8 ball” in attack position on your side of the field. Card 14: [u]8 Ball: effect monster. [/u] 2000 attack, 300 defense. Effect: requires “Where is 8?” To summon. Once per turn you can ask an 8 ball a question, if the ball tells you something positive then deal 1000 life points of damage to your opponent. If the ball is negative then you take 2000 life points of damage.[spoiler]Lucky Seven does not have any trap cards[/spoiler]
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