So recently, I finally got some time to play Destiny 2: Forsaken.
As with every new season, because it's my money, and I can do what I want with it (also because I have a compulsory need to collect all of those sweet, sweet emotes 😩), I dropped $50 on silver to give me a head start on cosmetics going into season 4. This means I had 6000 silver from the purchase, as well as 1100 left over from last season.
Now normally, this would get me all but one or two of the emotes, at least two exotic ghosts/ships, and a bunch of shaders, as well as a full cosmetic armor set. Now imagine my surprise when, due to the way armor perks work in Forsaken, I received only five or six emotes, one exotic ship (the skiff), one exotic ghost (the shank), and a whopping seven pieces of cosmetic armor, all with garbage rolls, and since they're random, I can't retrieve them from the collection if I dismantle them.
Now here's the reason I believe this is happening, and also what should be done to fix it.
As for the tons of duplicate items, in previous seasons, Eververse had a "knockout list". Basically, once you get an item on a character (armor, emote, ghost, ship, etc) you were much less likely to receive it again (with the exception of shaders, which were totally unaffected, and emotes, which only drop once). Now that Forsaken is out, and armor has random perks, I believe that the armor has been set up the same way that the shaders have. So, every time you crack open an Eververse engram, you have a very high chance of getting either armor or shaders, and those chances don't diminish with successive drops. Meanwhile, the emotes and exotic items have a very, very low drop rate, and since there are many more items set to drop more than once, the chance of actually getting one is far more diminished than it was previously.
Now as for how to fix it, I believe the answer is simple. Every time you open an Eververse engram you receive one guaranteed cosmetic item: a stack of shaders. I believe that if we were to up the guaranteed items to two, a stack of shaders and an armor piece, it would make the drop rates actually mean something, and not be a total waste of money, as well as downright disrespectful to the purchasers.
Another way to fix this, since the RNG is clearly not going away anytime soon, would be to offer customers paying silver an option to purchase a package from one of the cosmetic categories, such as sparrows or emotes. With this system, if a customer wants a specific item, it would still be RNG, but it would be far more likely to drop the specific item they want, instead of multiple duplicates of an item they don't have any interest in.
That being said, I am extremely tired of this lootbox based economy in the Eververse. Back in D1, when you could purchase emotes directly for 1-2 dollars, I bought every single one. Not because I had to get it all randomly out of lootboxes and pay tons more for what I actually wanted, but because I knew exactly what I wanted and knew with 100% certainty that I was going to get it. As someone who enjoys this game, and is clearly more than happy to toss a little bit of cash at Bungie every now and then, I really dislike how [i]unfriendly[/i] the new "player friendly" eververse really is. I understand that I'm going to catch a ton of insults and criticism for dropping this post on the forums, but I feel that it needs to be said.
To whoever is managing Eververse, when I heard way back before Warmind that Eververse was going to be "less RNG" and offer "more direct purchase options" this is not what we, the consumers, had in mind.
-
If it’s cosmetic, you shouldn’t be too mad. You know how eververse works and you played the game. Sorry man, it stinks, just don’t waste money there anymore! I will spend $20 maybe just to see what happens, but that’s it.