I think that [url=https://youtu.be/J7QAUtfiQs8]Labyrinth of Refrain[/url] game I noticed the trailers for is why I’m making this thread, but it’s certainly not the first game that’s offered a chance to build your own party, persons involved and all. I think of a few other games that let you build your own adventuring party.
When given a chance to choose 4 classes to build your own adventuring party, how do you typically build them? Do you provide go with a classic setup of fighter, mage, thief and cleric? A couple of hard hitters with two types of support behind them? Declare that rules don’t stop you and beat the entire game with just a jester or something?
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Generally I prefer a balanced team, example, my current team setup in fire emblem heroes [spoiler] Black Knight - frontline heavy hitter, usually I put him anywhere that protects the rest of the team Legendary Lucina - mobile archer, usually used for bold opening strikes and taking out close range heavy hitters Azura - provides additional actions and can participate in close combat if needed (She beat Zelgius once in a 1v1 which was hilarious) Veronica - buffing, debuffing, healing and ranged damage [/spoiler] WH40K 2000 point imperial knights list [spoiler]for those rare times I field the full list Castellan and crusader provide a solid fire base, the gallant's job is to get in close as soon as possible, and finally the paladin cleans up whatever needs to be killed that turn with a versatile weapon loadout[/spoiler] I've got more but they all follow the same line of "two units for a firebase, close combat heavy hitter, backup plan" Problem with this is, while I've got a way of dealing with literally any problem, any loss hurts since I usually don't have a way of replacing it