These gauntlets were buffed back in D1 to give two trip mine charges, because everyone recognized that simply making trip mines last longer was not worthy of an exotic slot. And yet for some reason, that buff was not included in D2. That needs to change.
Titans currently have the ability to get two of any Striker grenade. Warlocks can get two fusion grenades with Starfire Protocol. Hunters on the other hand currently have no way of acquiring two grenades charges. And if there is any grenade that deserves to be doubled, it's the trip mine, since it's one of the hardest grenades in the game to use. You can't just chuck it at someone for easy damage. Careless throws usually leave it sitting on the floor in the middle of a room pointing straight up at the sky. And even when you do take the time to aim and toss it at a wall perfectly, half the time it ends up sticking at an odd angle and being completely harmless. Letting us get two of them would be the least thing you could do toward making them more usable.
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Edited by TahomaOkami: 8/14/2018 8:23:21 AMDear topic starter, If you were to pay attention properly to the Icon tags, you would notice that the Shinobu's Vow has a Curse of Osiris Icon on it. Meaning it was out before the Armamentatium and the Starfire Protocol. This specific Hunter glove has Improved Skip Grenades and gain an Additional Skip Grenade Charge. Before you make a post check your collections. Thank You.