This is mostly a buff idea for PvE, but I'm sure most of us get annoyed when we try to fight in close quarters only to get launched by a boss's stomp, a Taken Phalanx's virginity shield, "friendly" shoulder charge Titans taking your Heavy Ammo, etc.
Well, what if we gave Resilience some noticeable knockback reduction the more resilience you have?
Say at 0 Resilience you get knocked back about 15 meters by a Taken Phalanx (depending on the angle he hits you). At 5 resilience you'd only get knocked back by 10 meters, and at 9 or so you'd get knocked back only 4 or so meters. The scaling would be much more noticeable when you are knocked back in mid air as that's when it's at its worst.
It would be very helpful against bosses (particularly Valus Thuun), especially if you are a Striker. There could also be some incorporation into PvP such as eating a Tractor Cannon shot better or lessening the flinch from weapons (I'm not entirely sure what Resilience really needs for PvP in particular beyond taking more damage).
What are your thoughts? Would knockback (and possibly flinch) reduction be good buffs to Resilience, or is resilience fine as is? I appreciate any constructive feedback or ideas of your own.
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6+, the stomp is less dangerous than slamming onto a wall or being launched off the edge of the map.
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I'm not opposed to the idea, but it could be beneficial to note you can cancel knock back with a melee attack. I learned this using me EP SG strategy. If you time the stomp you can melee the target enable your perk and continue damage a usual. c:
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Hell yeah or just remove the boss stomp knock back completely cause it’s pretty OP
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Hmmm...yes and no. Sometimes being knocked away is a good way to create distance. But being heavy enough so you don't get knocked back might cause you to do more. But the walls have killed me more than the stomp itself so...yeah.
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Yeah, that'd be cool