While I tend to main Striker titan in Destiny 2, there was a period in which I played as a Sentinel because in D1 I always identified with the Defender, and Ward of Dawn was by far my favourite super in the game with how support-focused it was. In D2 as we all know, Weapons of Light and Blessings of Light got removed from the Ward of Dawn for various reasons and while I was sad to see them go, I see that Titans were becoming way too essential in high-level PvE activities and the love needed spreading around. But now, the Ward of Dawn is something you NEVER see, I spot maybe one or two a week compared to countless Sentinel Shields.
Often when you use the Ward of Dawn it's to lock down a capture point, lock down heavy ammo, or in PvE just stay alive for a few seconds to rez a teammate or make a beachhead to take down a powerful foe; more often than not you end up leaving the Ward behind after a few seconds anyway. So I have an idea to make Ward of Dawn more relevant without making it overpowered: give it the shut-off ability of the new Stormcaller super.
Essentially I propose that when you use Ward of Dawn, the yellow super bar doesn't disappear but drains, counting down to when your Ward will expire. At any time during the Ward of Dawn's uptime, you can tap both bumpers (or whatever the super button is on PC) and retract your Ward of Dawn. You could possibly add in the caveat here that doing this will 'eat' a small portion of your super energy, say 10-20%, to prevent the ability being abused and instead used more carefully.
I believe this alone would help Ward of Dawn be more relevant, you could plant it while rezzing a teammate in a strike, take out a nearby Yellow Bar enemy that's threatening your group and then pull your Ward, saving it for the next emergency. You could use it to lock down heavy ammo until it spawns, you collect it, then move on to plant your ward on the B plate in control and mount an effective defence. These are things that you can already do in Destiny 2, but I believe the ability to relocate your Ward would make it as valuable as instead opting for the offensive Sentinel Shield.
One question is how to handle the damage the Ward of Dawn takes. You could go for an option where damaging the Ward of Dawn directly reduces the amount of super energy the wielder has, and the appearance of the Ward is tied to damage AND remaining duration; or option two, where the Ward can be re-deployed but retains the same amount of 'health' as it had when you lifted it and isn't returned to 'full health' until you fully charge your super-meter once again.
The other question is, how to handle the fact that someone could pull their Ward of Dawn and then activate Sentinel Shield. Possibly make it so that Sentinel Shield can only be cast with a full meter, or maybe remove Sentinel Shield from the top Sentinel path altogether to double-down on the Ward of Dawn.
Does anyone think this is a good idea? I'm not expecting Bungie themselves to take notice of this at all but I certainly think it's fun to think about.
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I was hoping that the new sentinel super in Forsaken would be ward of dawn with weapons and blessings of light. Instead we get a bigger shield that nobody will use over hammers of dps.
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We just need our old sublcass system back with all the bells and wistles
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Being able to shoot from inside the bubble would be awesome.
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Seems interesting. I like running bubble with the doomfang gloves and 3 melee cooldown mods. I got 5 bubbles one game. The super is actually decent if you can get it more often and or use tractor cannon.
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Make ward it's own sentinel tree ( which it kinda looks like they are ) and increase it's health to destiny 1 values, and I'd personally love to see the inside of the bubble be a suppression field to all foes.
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Or give a damage reduction for all those near and behind you when guarding with sentinel shield. And have the helm of saint 14 block disorienting effect last longer.
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The funny thing about removing weapons and blessings is that they practically gave those abilities to the Warlock in the form of the empowering rift and this new healing grenade.
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Would you be able to use it at partial super energy . . . or only when the meter is full and just conserve some of it?
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Tbh I think all supers should have the ability to shut it off early to conserve energy.
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So after you use it for 2 or 3 seconds then retract it, leaving you with like 70% of your super bar, would you be able to reuse it or would you have to wait for it to be fully charged again? Either way it'd be an improvement, interesting concept
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Give it weapons, blessing, and armour of light ALL AT ONCE. Bubble is a defensive super at the moment, but blessing and weapons will provide support and offensive capabilities. Hell, it won't even be OP, nothing an Acrius can't handle. I do love that idea of the shutoff ability though...
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Good idea for PvE but Jesus Christ that would be the most annoying shit in PvP no thanks
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Its not a bad idea so it will never happen just like the 100’s of good ideas this community has had have never made it into the game. It’s bungies game not ours so as it’s not their idea it will not happen.
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too much work, Bungie is lazy... just bring back WoL and BoL (copy/paste from D1)
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It's a great idea that makes a lot of sense, and I'd suggest that it can't be broken by anything other than void supers, but it expires after a certain amount of time, but you could extend that time by withdrawing it at the right moments. Void supers destroying Ward of Dawn do make sense because they are of the same power. I do think Ward of Dawn could still do more than be glorified cover that you can't shoot through. I know we'll have Well of Radiance for healing and a damage buff, but I think Ward of Dawn should offer something more. Also, I think "Ward of Dawn" Sentinels should be able to hold the melee or grenade button/key to bring up a shield to guard with (think the VOG Aegis shield). Weaker than the super variant, but it can be used more often. That would really change the way Defender Sentinel plays!
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I like this idea! It's like the new upcoming storm caller super, but more about utility than DPS. I would probably use sentinal way more if this were implemented
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That'd make for some potentially amazing tactical plays in the Crucible. "I'm dropping the shield in 3...2...1..." Brilliant Idea.
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Oh also, the new Storm caller Blast, I believe you can recall it and save super energy by Using it again.
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It really doesn’t matter what you propose although it’s good. [u]Anything[/u] would be better than what it is now.
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Good idea! I would also like to see Weapons of Light and Blessing of Light added back into the Ward of Dawn and not as a selectable option. Give Ward of Dawn all three perks it had in the original Destiny. I feel that adding this back would not break the game but give a nice alternative to Sentinel which I still think will he equally used. In addition I would also like to see keyhole and combustion back into golden gun without having to use an exotic armor piece.
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WoD or New Sentinal Shield plus new DB Radiance Rift.. plus Luna Boots.... Chaos... Destroy every boss. This combos will lead to DB Rift being nerfed.
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I like it.
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Honestly, the idea isn't all that bad. It sounds like a Destiny 3 type of change though. Think about it, if more(not all) supers could deactivate to preserve super charge the game would feel way different. I just don't think people remember sentinel shield can block. :3
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Incredible.
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I think it should be invisible to the enemy team unless it is shot at. That would make it more useable
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Neither. Because the dawnblade is get that instead. Its to late to make those adjustments with 2 weeks left.