So Goldie is all about skill, but with last nerf to base Golden Gun duration on both skill threes there is completely no reward for being fast and precise gunslinger. Bad rewards for skill or invested time is kind of a main theme in Destiny 2.
Jokes aside: 8 seconds duration is very short, orbs for precision kills is BAD reward. It is nothing, team might not even be alive to get the orbs and in most game modes it's useless. Most probable fix for would be to extend the duration of bottom tree Golden Gun to be just like Arc Strider, but does it sound skillful?
What if, what if we get to have same 8 seconds duration but on every Golden Gun headshot we get +8 second duration and 1 shot back to the mag?
Possibility of infinite Super is sick! It might not be for everyone, it might not be the best all around subclass, but it will most certainly reward a skilled hand properly.
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Pve would be op.
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I'm a hunter and that sounds to powerful. I would just like the same duration as d1. [spoiler]Hunter Master race.😎✌[/spoiler]
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Edited by Ghostfire239: 7/24/2018 10:48:10 PMThat’s way too much. All GG needs is a duration buff (Make it last as long as it did in D1) and a bit more base damage in PvE. Maybe even add combustion back for one of the branches
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How about, increase damage by 25% in PVE, increase super time by 4 seconds to make it D1 standards, and give us the symbiote helmet back. Simple
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An additional 8 seconds is a bit insane, I would tone it down a bit to 4 seconds.
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I’d say either a small duration buff or speed buff. Or possibly some super armor. Any one of these would make Gunslinger more viable imo, although I’m sure we Hunters can make do for now.
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Edited by iluvwobbuffet: 7/23/2018 10:58:55 PMI’m okay with current slinger. If I wanted any change, I would want combustion back, but I’ll live without it.
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Orbs on precision hits and that in itself isn't a bad reward since your team can get their supers faster. It shouldn't need the amount of time arcstider has. Arcstrider on the other hand needs that amount of time cuz it has to close in on targets meanwhile GG can kill from afar. However I do think it should get a little bit more time but not on the same level as arcstrider. As for the whole infinite super idea, I wouldn't really be up for that unless it's on an exotic I guess
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In 6vs6 gg is a lot better now. Personally I'd just like to see them extend duration on both trees and increase the PVE damage.
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So generating orbs is useless because your team [i]might[/i] be dead? That's just silly.
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It is 3 orbs per headshot if they are headshot kills. Just FYI.