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Destiny 2

Discuss all things Destiny 2.
Edited by D-Ninja92: 7/15/2018 1:43:46 PM
204

If you join in a strike, stick with your team

If you start a strike, heroic or regular, you get matched into a team. And being a team means working together, not repeatedly trying to run past all the enemies while the other two work their way through them, and dying, leaving the other two to kill all the enemies while you wait to respawn Seriously, i've had 5 strikes today where someone kept trying the "mad dash" tactic. If you're there at the start of the strike, you shouldn't be ending it with less than 30 kills while i've got over 170 (Edit: the point i'm trying to say here is pull your weight, and work with your team. Don't be some idiot that runs off by themselves, dies without even reaching the next checkpoint, waits to revive, and then repeats that process multiple times in a single strike. It's basically the equivalent of sitting in the back doing a dance emote while the other 2 players are killing their way through

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  • Top example of Strike dicketry has to come from the Echo Chamber strike. For the XB players here, I'll explain. In this particular test of tedium, you're gated off from the next section of the strike until one player carries an orb from its spawn point to said gate at the pace of a hobbled Paul Sheldon, from Misery. The idea is that the team 'protects the payload' while he's on his way to the gate. Repeat ad nauseam, kill boss (same mechanic exists in the boss room, 'wtf?' Am I right?), don't get Imago Loop, repeat. Anyway, every once in a while, you'll get a pair of tossers who think they've done their job and wait patiently while you inch toward the gate. They'll clear any immediate enemies from [i]their path[/i] and then sit (or obnoxiously emote) and wait for you. The problem is that once the orb has been collected, a new wave (and sometimes, waves - plural) of enemies spawn. This leads to you having to sneak around the map like a paraplegic Solid Snake or dropping the orb to take on the enemies yourself and then go back to the orb's spawn point with your newly clear path you've carved. Hopefully, you've done this before they've grown impatient and gone to orbit, though with any luck, you'll meet them again at the next gate, because they just went straight back to strike matchmaking and you still need two more players. Like I said. [i]Ad nauseam[/i]...

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