If you start a strike, heroic or regular, you get matched into a team. And being a team means working together, not repeatedly trying to run past all the enemies while the other two work their way through them, and dying, leaving the other two to kill all the enemies while you wait to respawn
Seriously, i've had 5 strikes today where someone kept trying the "mad dash" tactic. If you're there at the start of the strike, you shouldn't be ending it with less than 30 kills while i've got over 170
(Edit: the point i'm trying to say here is pull your weight, and work with your team. Don't be some idiot that runs off by themselves, dies without even reaching the next checkpoint, waits to revive, and then repeats that process multiple times in a single strike. It's basically the equivalent of sitting in the back doing a dance emote while the other 2 players are killing their way through
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I don't like that situation either, I prefer to play the content at a decent pace. To me it feels like it runs smoother and is actually quicker when all three work together, no waiting on respawns, rez's, or wipes. That's why I LOVED strike scoring in D1, it kind of encouraged teamwork in my opinion. I feel it would even go further to encourage team play if within strike scoring the rewards would increase in qty and quality the higher you score as a team.