<Let me preface this by saying this fits in with my personal theory on how it's going to go, but I will still provide examples for the "missing faction". Also I put improving in quotes because I'm essentially saying "hey, how can we make the Taken even MORE annoying?"
And before we get to the new things, let's discuss what will happen to the old things.
Old Taken will stay exactly the same. Same models, same attacks, same animations. In order to differentiate them from the newer Taken, I was thinking maybe adding "old" or "ancient" to the older Taken. Alternatively, you can add "neo-" to the new Taken.
Alright let's move on.
[u][b]Cabal[/b][/u]
[b]Centurion[/b] - Updated to fit D2 model, now releases two Axion Darts instead of one. The upside is that they are now capable of being destroyed with one shot instead of two+.
[b]Phalanx[/b] - Updated to fit D2 model, shield charges twice as fast and launches you twice as far.
[b]Psion[/b] - Updated to fit D2 model, now has a secondary ability. The Blight Wave works similar to the Arc Wave Psions had in D1, but it reaches the height of a Guardian and does significantly more damage.
[b]War Beast[/b] - Instead of charging you like their normal counterparts, they stand as far back as possible and essentially become snipers... but with laser breath. I went kinda crazy with this idea. If someone could draw a Taken War Beast shooting lasers out of its mouth then I'd be happy.
[b]Gladiator[/b] - Another new one. Essentially take Grask's ability to use a "Taken Tether" and apply it to the Gladiators. To make up for it, very few will spawn.
[u][b]Hive[/b][/u]
[b]Thrall[/b] - Updated to fit D2 model. Matrix-dodge more often. Straight up ignoring every shot. Gotta wait until they're REALLY close.
[b]Acolyte[/b] - Updated to fit D2 model. When the Acolyte Ball is summoned, it tithes to the Acolyte, allowing the latter to essentially become a mini-Ogre. Think of it like the Adept mechanic in King's Fall.
[b]Knight[/b] - Updated to fit D2 model. Fire lasts like it did for Sylok the Defiled in CoE.
[b]Wizard[/b] - Updated to fit D2 model. Instead of summoning temporary Shadow Thrall, the Wizard does a new wavy hand motion that ends with an actual Taken Thrall splitting from her hands.
[b]Taken Ogres[/b] become much more common.
[u][b]Fallen[/b][/u]
[b]Captain[/b] - Updated to fit D2 model, Darkness bolt now tracks you. Cannot pass through things like walls, it's the same thing just with hardcore tracking.
[b]Vandal[/b] - Updated to fit D2 model, now creates a bubble where Taken can shoot OUT of it.
[b]Marauder[/b] - Another new one. The difference is that now it is COMPLETELY invisible (no shimmer unless firing or meleeing). It also can pull you closer if you're too far away from it.
[u][b]Vex[/b][/u]
Now here's where things get different. In my version of Savathun's Taken War, the story takes a Dynasty route and the Vex, under Quria, rebel. So every Neo-Taken Vex will look half-normal.
[b]Goblin[/b] - Updated to fit new model. Half normal. Shields other Neo-Taken Vex ONLY.
[b]Hobgoblin[/b] - Updated to fit new model. Half normal. Quadruple shots things after the bolts launch, like Brakion.
[b]Minotaur[/b] - Updated to fit new model. Half normal. Completely invisible, but shows up on map.
[b]Neo-Taken Hydras[/b] also exist... and are just Hydras with Blighted Shields.
So there we are. A new batch of Taken, 1/4 of them our frenemies. All of them more annoying... or helpful if the NTV are on our side. At least that's what I'm thinking. Like imagine Quria knows that we are the only ones who can BEAT Savathun so it and its army help us destroy her forces. That'd be -blam!-ing cool.
Before saying anything, yes these things were designed to make things WAY more difficult and WAY more annoying.>
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No, phalanxes are already capable of launching a guardian off the map with little effort. That would be a nightmare.